Close to midnight on Tarsakh 4, Darrow met up with the others at the Old Beard tavern, having finished fixing up his armor at the Gatereach guest house. His companions mentioned the nearby sewer entrance they were to descend and noted they could leave a trail for their remaining dwarven companion, Njord, to catch up. As they were about to head out, a street urchin came up to them, having noticed Aerikoth’s blue wizard robes. The child declared that a sea captain at the docks asked him to give the wizard a rolled-up letter. Aerikoth tilted his head and accepted the letter, looking at the boy with his typical unblinking gaze. The urchin said that the captain was of the ship called “The Vulture”, prompting Darrow to declare that he knew the ship well, as it always turned up trouble. Aerikoth offered the child a gold piece, telling him that he had accomplished his task and could go. After biting the coin, the urchin happily saluted and ran off.
The wizard silently unrolled the letter and read its contents, observing that their companion in the endeavor would be agreeable to Aerikoth inspecting the item, before handing it over. He placed the letter on the table for the others to read and Rosten verified the contents, in a rasping voice confirming that the wizard could take the cloak and look it over, before handing it to the Vulture. Lloria, impatient, observed that they needed to get moving, which Dermot acknowledged.
The five companions exited the tavern and went to the sewer entrance, where Darrow took a vial of dye out of his pouch and made strange marks with it on the sewer entrance. Dermot thought that would do for Njord, should their other dwarven companion follow them. They then moved the cover off and descended into the dank, dark sewer tunnels.
In the first chamber they paused to check their map, while Aerikoth noted that the elf Lomilith had said the way was clear to the north-facing door. He recommended that he apply spells to them before they entered combat, with their arrival at the door probably being the best time. As they departed the chamber, Darrow made a hasty mark on the side of the wall.
The light from their equipment was enough to see the way ahead. Dermot crept forward as their scout, crossbow in one hand, slightly hunched, his footsteps quiet. Lloria, having consulted the map, called out two lefts, two rights, then a left to the door. Darrow made a series of marks on the wall as they proceeded. Arriving at the door, Dermot listened at it, holding his breath. The ranger made an all clear gesture before opening it, as Darrow cocked an ear. The dwarf quietly mentioned that he heard something in the water up ahead. The ranger agreed and said they should get set.
A short debate was had over whether to cast Aerikoth’s protective spells before proceeding, with the consensus in the affirmative. Rosten muttered to himself, fiddling with some of the trinkets attached to his person, as Lloria cast her own spell on her halberd blade, the warrior priest causing it to spring into flame. Aerikoth decided to cast his elemental magic protection spell on Darrow, since he would be in the front line and in the most danger from such spells. Rosten stowed his crossbow and drew the cutlass from his back, adjusting his grip on the hilt as if to reassure himself, as the wizard completed his spells.
The wizard silently unrolled the letter and read its contents, observing that their companion in the endeavor would be agreeable to Aerikoth inspecting the item, before handing it over. He placed the letter on the table for the others to read and Rosten verified the contents, in a rasping voice confirming that the wizard could take the cloak and look it over, before handing it to the Vulture. Lloria, impatient, observed that they needed to get moving, which Dermot acknowledged.
The five companions exited the tavern and went to the sewer entrance, where Darrow took a vial of dye out of his pouch and made strange marks with it on the sewer entrance. Dermot thought that would do for Njord, should their other dwarven companion follow them. They then moved the cover off and descended into the dank, dark sewer tunnels.
In the first chamber they paused to check their map, while Aerikoth noted that the elf Lomilith had said the way was clear to the north-facing door. He recommended that he apply spells to them before they entered combat, with their arrival at the door probably being the best time. As they departed the chamber, Darrow made a hasty mark on the side of the wall.
The light from their equipment was enough to see the way ahead. Dermot crept forward as their scout, crossbow in one hand, slightly hunched, his footsteps quiet. Lloria, having consulted the map, called out two lefts, two rights, then a left to the door. Darrow made a series of marks on the wall as they proceeded. Arriving at the door, Dermot listened at it, holding his breath. The ranger made an all clear gesture before opening it, as Darrow cocked an ear. The dwarf quietly mentioned that he heard something in the water up ahead. The ranger agreed and said they should get set.
A short debate was had over whether to cast Aerikoth’s protective spells before proceeding, with the consensus in the affirmative. Rosten muttered to himself, fiddling with some of the trinkets attached to his person, as Lloria cast her own spell on her halberd blade, the warrior priest causing it to spring into flame. Aerikoth decided to cast his elemental magic protection spell on Darrow, since he would be in the front line and in the most danger from such spells. Rosten stowed his crossbow and drew the cutlass from his back, adjusting his grip on the hilt as if to reassure himself, as the wizard completed his spells.