Manbearcat
Legend
Alright, running a 4e No Myth (minimal setting at the outset and it will accrete and firm up as we play), Story Now game for @darkbard and @Nephis .
Below is character information, Minor Quest, and rough setting information chosen by the players to help inform initial scene framing:
CHARACTERS
====== Created Using Wizards of the Coast D&D Character Builder ======
Pa'avu, level 1
Goliath, Barbarian
Feral Might: Thunderborn Wrath
Background: Feral Raider, Wandering Duelist, Noble's Guard (Wandering Duelist Benefit)
Theme: Iron Wolf Warrior
FINAL ABILITY SCORES
Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.
AC: 16 Fort: 16 Reflex: 13 Will: 12
HP: 31 Surges: 11 Surge Value: 7
TRAINED SKILLS
Intimidate +8, Endurance +7, Athletics +10, Perception +6
UNTRAINED SKILLS
Acrobatics +1, Arcana -1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History -1, Insight +1, Nature +3, Religion -1, Stealth +1, Streetwise, Thievery +1
FEATS
Level 1: Warrior of the Wild
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Pressing Strike
Barbarian encounter 1: Resurgent Strike
Barbarian daily 1: Tyrant's Rage
Theme Power: Iron Wolf's Charge (Secondary Attack using Implement Scaling of +1 Attack at levels 2/7)
ITEMS
Adventurer's Kit, Hide Armor, Greatsword, Javelin (3)
====== Created Using Wizards of the Coast D&D Character Builder ======
Chanvati, level 1
Human, Psion|Warlord
Discipline Focus (Hybrid): Telepathy Focus (Hybrid)
Warlord Leadership: Canny Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Will
Psionic Augmentation (Hybrid): Hybrid Encounter Power
Human Power Selection: Bonus At-Will Power
Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.
AC: 14 Fort: 12 Reflex: 15 Will: 15
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Arcana +9, Insight +10, History +9, Diplomacy +7, Bluff +7
UNTRAINED SKILLS
Acrobatics +1, Dungeoneering +1, Endurance +1, Heal +1, Intimidate +2, Nature +1, Perception +3, Religion +4, Stealth +1, Streetwise +2, Thievery +1, Athletics -1
FEATS
Bardic Ritualist: Ritual Caster
Human: Bardic Ritualist
Level 1: Staff Expertise
POWERS
Bonus At-Will Power: Mind Thrust
Hybrid at-will 1: Commander's Strike
Hybrid at-will 1: Dimensional Scramble
Hybrid Encounter Power: Vengeance is Mine
Hybrid daily 1: Living Missile
Theme Power: Adept's Insight
ITEMS
Ritual Book, Adventurer's Kit, Cloth Armor (Basic Clothing), Staff Implement, Alchemical Reagents (Arcana) (30), Zills, Ceramic hand
RITUALS
Glib Limerick, Unseen Servant
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
SETTING PHRASES
• Apocalyptic trend toward entropy with a core myth: Seed of Renewal.
• Bureaucratic priesthood of librarians and Dragonborn inquisitors holding tight to access to information.
• Tightly regulated Caste System and Social Hierarchy.
• Dangerous trade routes via Oceas of Sand and Silt.
• Pressing Barbarians at the Gates.
QUESTS
Chanvati's Minor Quest:
A distant city long thought lost was recently rediscovered by explorers. Chanvati hopes to talk his way into the Imperial library, past its overzealous guardians, and retrieve an ancient scroll with historical trade information to bring to his uncle, patriarch of the family and suzerain of its mercantile empire. Or maybe use himself. We'll play to find out!
Minor Quest: retrieve the ancient Scrolls of Xanthar from the Imperial Library.
Pa'avu's Dilemma:
Pa'avu overhears one of Chanvati's cousins (they all sound the same to her) hiring a stranger to assassinate her master, Chanvati. She believes she cannot reveal this to her master without proof and would not be believed as a simple slave. So she's going to protect her master with her life while seeking proof of the conspiracy.
Minor Quest: uncover the author of the assassination plot.
SCENE 1 (The Dome of Illumination)
The Dome of Illumination has served for centuries as the imperial seat of accumulated knowledge and prophesy. The antechamber is open to the outdoors, accessed by an intricately cut archway. The central area is decorated with an elaborately tiled pool, a statue of an ancient Dragon-King in full flight looms overhead, held aloft by great chains. Priests are allowed free reign of the place so when the sculpted stone doors open to the dome itself, its no surprise when a member of the clergy with multiple clerks in tow files out. Spectral servants close the doors behind the regalia-clad Dragonborn Inquisitor.
Being familiar with the crest of Chanvati's mercantile family, the draconic holy-woman stops when she sees you. "Inform him" she sternly instructs her herald, serpentine eyes never leaving you. The young herald steps forward, clears her throat and makes significant effort not to gawk at the massive form of the Goliath slave next to the lowly merchant Chanvati; "The Dome of Illumination is inaccessible to those of neither royal blood nor divine sponsorship while an Inquisition stirs the Empire. I am afraid those of your station will have to seek council elsewhere." Two well-armed and armored members of The Inquisitors' Guard step forward next to the herald to back up her claim with force if necessary.
What do you guys do?
Below is character information, Minor Quest, and rough setting information chosen by the players to help inform initial scene framing:
CHARACTERS
====== Created Using Wizards of the Coast D&D Character Builder ======
Pa'avu, level 1
Goliath, Barbarian
Feral Might: Thunderborn Wrath
Background: Feral Raider, Wandering Duelist, Noble's Guard (Wandering Duelist Benefit)
Theme: Iron Wolf Warrior
FINAL ABILITY SCORES
Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.
AC: 16 Fort: 16 Reflex: 13 Will: 12
HP: 31 Surges: 11 Surge Value: 7
TRAINED SKILLS
Intimidate +8, Endurance +7, Athletics +10, Perception +6
UNTRAINED SKILLS
Acrobatics +1, Arcana -1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History -1, Insight +1, Nature +3, Religion -1, Stealth +1, Streetwise, Thievery +1
FEATS
Level 1: Warrior of the Wild
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Pressing Strike
Barbarian encounter 1: Resurgent Strike
Barbarian daily 1: Tyrant's Rage
Theme Power: Iron Wolf's Charge (Secondary Attack using Implement Scaling of +1 Attack at levels 2/7)
ITEMS
Adventurer's Kit, Hide Armor, Greatsword, Javelin (3)
====== Created Using Wizards of the Coast D&D Character Builder ======
Chanvati, level 1
Human, Psion|Warlord
Discipline Focus (Hybrid): Telepathy Focus (Hybrid)
Warlord Leadership: Canny Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Will
Psionic Augmentation (Hybrid): Hybrid Encounter Power
Human Power Selection: Bonus At-Will Power
Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit)
Theme: Noble Adept
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.
AC: 14 Fort: 12 Reflex: 15 Will: 15
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Arcana +9, Insight +10, History +9, Diplomacy +7, Bluff +7
UNTRAINED SKILLS
Acrobatics +1, Dungeoneering +1, Endurance +1, Heal +1, Intimidate +2, Nature +1, Perception +3, Religion +4, Stealth +1, Streetwise +2, Thievery +1, Athletics -1
FEATS
Bardic Ritualist: Ritual Caster
Human: Bardic Ritualist
Level 1: Staff Expertise
POWERS
Bonus At-Will Power: Mind Thrust
Hybrid at-will 1: Commander's Strike
Hybrid at-will 1: Dimensional Scramble
Hybrid Encounter Power: Vengeance is Mine
Hybrid daily 1: Living Missile
Theme Power: Adept's Insight
ITEMS
Ritual Book, Adventurer's Kit, Cloth Armor (Basic Clothing), Staff Implement, Alchemical Reagents (Arcana) (30), Zills, Ceramic hand
RITUALS
Glib Limerick, Unseen Servant
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
SETTING PHRASES
• Apocalyptic trend toward entropy with a core myth: Seed of Renewal.
• Bureaucratic priesthood of librarians and Dragonborn inquisitors holding tight to access to information.
• Tightly regulated Caste System and Social Hierarchy.
• Dangerous trade routes via Oceas of Sand and Silt.
• Pressing Barbarians at the Gates.
QUESTS
Chanvati's Minor Quest:
A distant city long thought lost was recently rediscovered by explorers. Chanvati hopes to talk his way into the Imperial library, past its overzealous guardians, and retrieve an ancient scroll with historical trade information to bring to his uncle, patriarch of the family and suzerain of its mercantile empire. Or maybe use himself. We'll play to find out!
Minor Quest: retrieve the ancient Scrolls of Xanthar from the Imperial Library.
Pa'avu's Dilemma:
Pa'avu overhears one of Chanvati's cousins (they all sound the same to her) hiring a stranger to assassinate her master, Chanvati. She believes she cannot reveal this to her master without proof and would not be believed as a simple slave. So she's going to protect her master with her life while seeking proof of the conspiracy.
Minor Quest: uncover the author of the assassination plot.
SCENE 1 (The Dome of Illumination)
The Dome of Illumination has served for centuries as the imperial seat of accumulated knowledge and prophesy. The antechamber is open to the outdoors, accessed by an intricately cut archway. The central area is decorated with an elaborately tiled pool, a statue of an ancient Dragon-King in full flight looms overhead, held aloft by great chains. Priests are allowed free reign of the place so when the sculpted stone doors open to the dome itself, its no surprise when a member of the clergy with multiple clerks in tow files out. Spectral servants close the doors behind the regalia-clad Dragonborn Inquisitor.
Being familiar with the crest of Chanvati's mercantile family, the draconic holy-woman stops when she sees you. "Inform him" she sternly instructs her herald, serpentine eyes never leaving you. The young herald steps forward, clears her throat and makes significant effort not to gawk at the massive form of the Goliath slave next to the lowly merchant Chanvati; "The Dome of Illumination is inaccessible to those of neither royal blood nor divine sponsorship while an Inquisition stirs the Empire. I am afraid those of your station will have to seek council elsewhere." Two well-armed and armored members of The Inquisitors' Guard step forward next to the herald to back up her claim with force if necessary.
What do you guys do?
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