The Bladders are Gone, and the Arrows are Plentiful! FIRE!
The Thug is dismayed to find that you were so close to him, and that you have a bow! You put three arrows into flight in the space of a couple of seconds, which seems to be just a bit too much for him to handle.
Years of living on the streets allow him to dodge your first arrow completely, and to get only a bloody ear from your second one; however, your third arrow lands squarely in his upper torso, just beneath the collar bone. The thug screams in agony as your arrow finds purchase! It is a grievous wound, and begins to bleed profusely!
GM: | All three arrows hit and inflicted damage; but hit points aren't all organs and blood. Some of them are expended doing things like dodging and getting nicked and scraped. It isn't until you're low on hit points that you start to see major injuries. | |
Thug #1 lobs the small bladder in Sylvar's direction, but mis-judges Sylvar's location, and overthrows by 10 feet to Sylvar's right flank; the bladder lands BEHIND Sylvar, 10 feet away, splattering (ironically) blue ink all over the entrance door to the Blue Pony Inn, and splashing ink onto everything within 5' of the doors, which fortunately DOES NOT include Sylvar. The thug curses under his breath, and begins to flee to the Southwest.
GM: |
Lobbing the bladder counted as an attack; the thug has a single move action left. He moves a distance of 30 feet, which makes his total distance to Sylvar (by the end of the round) exactly 45 feet. Thus, when it is Sylvar's turn to attack, his opponent will no longer be within point blank range.
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Thug #2 sees these events unfolding, and gets a hardened look on his face; the fact that his companion has chosen to flee does not sit well with him. He begins moving toward his friend, and gets just about even with him by the time he can lob his own ink bladder. As he does so, he curses at Thug #1.
Thug #2: "You fool! The Shadow will not tolerate our failure!"
GM: | Thug #2 is also now 45 feet from Sylvar's position. Judging by where his companion threw his own bladder, and attempting to make an adjustment for his own throw, he lobs the bladder high, his target being at long range for the non-aerodynamic device. [-6 to hit from range.] Total AC to hit intended square: 11. Based on his guess, he has a choice of 10 squares that could possibly allow him to discover Sylvar's position. I am setting Sylvar's location as 4, with all other results indicating other squares at various distances around him.
Roll = 7 (Miss); Direction = 1 (Straight behind); Range = long, so device was thrown high on purpose.
If the bladder had been thrown at a flatter trajectory, it would have landed 5 feet behind Sylvar, subjecting him to possible ink splatters.
However, the bladder lands high, bursting on the roof of the dormer that overlooks the tavern entrance. Most of the bladder's ink ends up on the roof, with only a few droplets spraying to the right side towards Sylvar; since Sylvar is 15 feet below and 5 feet in front of the dormer's roof, the ink will not have enough splatter distance to affect Sylvar.
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Thug #2: "Curses most foul! Where can he be?!?"
SYLVAR: IT'S YOUR TURN! What do you do?
GM: |
Both of your opponents are 45 feet from your position, ironically, at just about the position ("O") you started in at the beginning of the encounter. You are standing at just about where the "D" is. (Positions are approximate.) Both of your opponents are denied their Dex bonuses against your attacks; therefore, no matter which thug you choose to attack, you'll be trying to hit an AC of 17.
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