D'karr
Adventurer
Players in my campaign, you know who you are - STAY OUT
In my current campaign I'm converting the Slavers Modules (A1-A4) to 4e. This has been working rather well but it will end soon, the PCs are currently in the Slaver's Stockade. They have defeated Icar, the fort commander, and have defeated, though not captured Markessa. She saw the battle going poorly for her and decided to hoof it. From here they'll head to the Aerie, and the finale for this leg of the campaign. I expect they'll be close to 7-8th level by the end of this.
The campaign started in the village of Tharbensford, a location I created near Harkenwold. Then the PCs moved from there to Fallcrest. The thread for the Slavelords began there, and the PCs went southwest to battle these miscreants. However the PCs will be returning back to the Fallcrest area after their stint with the Slavelords.
In Tharbensford, the PCs had established a good rapport with the local priest, and helped him relocate to Fallcrest when he was promoted. During their time in Fallcrest the priest was very excited because of the celestial phenomenon seen in the night sky - the red star (a comet). He's been spending countless hours "investigating" this phenomenon.
SPOILERS PAST THIS POINT - If you are a player you have read as much as you currently know - Scram!!!!
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So now comes the interesting part, and what I'd like to get more ideas on.
I've been planning to use the basic story of Clark Ashton Smith's - The Beast of Averoigne for one of the adventures as the PCs return to Fallcrest.
The PCs left Fallcrest with a hint of the beast starting its depredations. They found a farmhouse recently "destroyed" by the beast. Though nobody really knew what had caused the devastation. The PCs did not have time to continue investigating, as the Slavelords thread became more prominent.
When they return to Fallcrest the depredations of the beast will be in full swing. What I need are ideas on how to ramp up the suspense for the encounters, or near encounters with the beast and the aftermath of its attacks. I really don't want the PCs to encounter the beast except maybe one time, before the final confrontation with it, but I want them to be on its tail multiple times. How would you attempt to achieve that? What kind of destruction would the beast leave behind? Any idea is welcome.
As in the story, I plan to use the priest as the beast, but I don't want to give it away. If you have a better idea please mention it. I want the priest because he has become somewhat of a patron/mentor. I think the "emotional" payoff will be better with him as the beast. Though I'm open to any suggestions. What "method" would you recommend for the transformation of priest to beast?
When I get a chance, I will post a stat block for the beast for critique.
In my current campaign I'm converting the Slavers Modules (A1-A4) to 4e. This has been working rather well but it will end soon, the PCs are currently in the Slaver's Stockade. They have defeated Icar, the fort commander, and have defeated, though not captured Markessa. She saw the battle going poorly for her and decided to hoof it. From here they'll head to the Aerie, and the finale for this leg of the campaign. I expect they'll be close to 7-8th level by the end of this.
The campaign started in the village of Tharbensford, a location I created near Harkenwold. Then the PCs moved from there to Fallcrest. The thread for the Slavelords began there, and the PCs went southwest to battle these miscreants. However the PCs will be returning back to the Fallcrest area after their stint with the Slavelords.
In Tharbensford, the PCs had established a good rapport with the local priest, and helped him relocate to Fallcrest when he was promoted. During their time in Fallcrest the priest was very excited because of the celestial phenomenon seen in the night sky - the red star (a comet). He's been spending countless hours "investigating" this phenomenon.
SPOILERS PAST THIS POINT - If you are a player you have read as much as you currently know - Scram!!!!
.
.
.
.
.
.
.
So now comes the interesting part, and what I'd like to get more ideas on.
I've been planning to use the basic story of Clark Ashton Smith's - The Beast of Averoigne for one of the adventures as the PCs return to Fallcrest.
The PCs left Fallcrest with a hint of the beast starting its depredations. They found a farmhouse recently "destroyed" by the beast. Though nobody really knew what had caused the devastation. The PCs did not have time to continue investigating, as the Slavelords thread became more prominent.
When they return to Fallcrest the depredations of the beast will be in full swing. What I need are ideas on how to ramp up the suspense for the encounters, or near encounters with the beast and the aftermath of its attacks. I really don't want the PCs to encounter the beast except maybe one time, before the final confrontation with it, but I want them to be on its tail multiple times. How would you attempt to achieve that? What kind of destruction would the beast leave behind? Any idea is welcome.
As in the story, I plan to use the priest as the beast, but I don't want to give it away. If you have a better idea please mention it. I want the priest because he has become somewhat of a patron/mentor. I think the "emotional" payoff will be better with him as the beast. Though I'm open to any suggestions. What "method" would you recommend for the transformation of priest to beast?
When I get a chance, I will post a stat block for the beast for critique.
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