21st May 2024 is the official release date!
Update--WotC has taken down the promo image and replaced it with one without a release date. See more here.
I mean, they put 5e on the core book covers. That's hardly avoiding it.On the one hand...maybe. On the other hand, going against that grain isn't "how editions work", particularly when the deviations are inconsistent and self-contradictory.
Even the broadest "stream of game" interpretation of Editions that I can think of, 5E still isn't the fifth edition of the game...I can see whybWotC tried to avoid the term "5E" by and large, it's also BS.
In one spot, on the back cover. They usually just say "D&D".I mean, they put 5e on the core book covers. That's hardly avoiding it.
Who says that is the benchmark? The core mechanic of the game, the d20 mechanic and how it interacts with attacks, skills, and saving throws are different throughout the editions. How is it not a different game like "Advanced" was different from the "Basic" games? 4th Edition was a completely different game, but was called D&D.it is an evolution of AD&D, not D&D, classes and races are separate
fine, but it still follows the numbering pattern from AD&D on while BX / BECMI died out, so it is not an evolution of those either way, regardless of there not being an 'A' in the title or not.Who says that is the benchmark? The core mechanic of the game, the d20 mechanic and how it interacts with attacks, skills, and saving throws are different throughout the editions. How is it not a different game like "Advanced" was different from the "Basic" games? 4th Edition was a completely different game, but was called D&D.
not seeing it as edition warring to point out that 5e is the successor to 4e, which was the successor to 3e, which was the successor to 2e, that is just how the numbering works, but I agree, it is not particularly important. I already said that 2024 is 5e to me, no 5.5, it changes too little to justify thatLet's please stop the worthless edition-warring over outdated naming conventions
I also believe that the Artificer needs to be overhauled maybe to be more like the Warlock with just a few spell slots that refresh at a short rest.
remember 3.0 Haste?That would be Harm(the opposite of Heal) that set hit points to 1d4 remaining. Not maximum. So healing could bring the target back up.
And was that really worse than the 3.5 version that did 10 damage per level to a max of 150 points of damage? At the upper end sure it hit dragons harder than the 150 hit points save for half, but at the lower end that 1d8 hit point kobold was almost completely unharmed by the 6th level harm spell. The 3.5 version, though, could automatically kill anything 75 hit points or lower if you were 15th level, and up to 150 hit points if it failed the save. It was give and take.
The biggest spell change. The one that made the most difference in my opinion, was dropping the duration of the stat buffing spells from 1 hour per level to 1 minute per level. Prior to 3.5 once you hit mid levels, everyone pretty much walked around in every encounter with +4 to their prime stat and maybe dex and con as well.
Very good =/= broken. Most wizards and sorcs with it =/= broken. Broken = subjective in the eye of the beholder.remember 3.0 Haste?
extra Standard action per round?
for min of 5 rounds?
and extra 4 AC as gravvy.
talk about broken spell.
Haven't seen sorcerer or wizard without it.
I would also be completely fine if they got spells at a normal rate of every other level but never got more than 5th level spells. However I do not mind pact magic but I do understand that those who do usually vehemently despise it.
I'm already saddened that warlock kept pact magic. Let's not let the virus spread to other classes.
if somethings doubles your effectiveness in battle, then you 100% need it whenever you can get it.Very good =/= broken. Most wizards and sorcs with it =/= broken. Broken = subjective in the eye of the beholder.
At low and mid level it didn't double anything. It boosted you, but you used one of your few 3rd level slots just casting it. Then if you cast two spells for even two more rounds you were out of just about everything good and were useless in every other combat you might have before you rested. And that's if 100% of your spells were combat and didn't mix combat and utility like you had to in 3e. 3e required you to pick the exact spells you had memorized. None of this easy street 5e stuff where you could use slots wherever you liked among memorized spells.if somethings doubles your effectiveness in battle, then you 100% need it whenever you can get it.
There is no competition in 3rd level spells in 3.0.
There is haste, then there is nothing, then every other spell.