Greenfeuer
Explorer
What is more important, getting 18 in dex or 14 in con, as a swords bard?
Got the choice of starting with 18 dex and 12 con, or 16 dex and 14 con.
I plan to skirmish alot with throwing weapons/duel wield and such + support and spells.
Things like kinetic-jaunt and such too, for darting in and out of combat. - I am going to multiclass rogue aswell.![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
The bard character has a very "Darkest dungeon" Jester feel to it, and kinda going for that "vibe" for how he fights/supports.![Joker :black_joker: 🃏](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f0cf.png)
Most in the party is rather tanky, Bloodhunter, Cleric, BaB/ranger, Fighter/Paladin, Bladesong wizard (very tanky dwarf version) and then me, the Bard/Rogue.
By skirmish I mean, dart from front to backline, duel wield, throw daggers and stab, and stay on the move. Aswell using tons of control/dps spells, and support alot aswell, I support alot, but I do dps well too!
I fill in the bard/rogue archtype, skill monkey support/dps. - I dart in and out of harmsway and deliver harm and mayhem, then get out of dodge really. - I have tons of uility/face abitlies too, so very versitaile in my playstyle.
My fear is being nuked by save rolls, that ignore AC, and go down/die out right. Yet, Dex gives so much to my concept, yet I fear if 12 con is enough or not. I fear if 16 dex is enough too, since I am going with light armor + if I have enough AC with only 16 dex.
Medium armor is not what I am gunning for, style wise, unless it comes up in a very benefital way/I get a magic item. But I see my character more as the acrobatic jester wild card, that darts around and rely on speed and aswell trickery and spells, aswell sword/knife play to deal out death![Direct hit :dart: 🎯](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3af.png)
Hope this makes good sense![Jack-o-lantern :jack_o_lantern: 🎃](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f383.png)
Got the choice of starting with 18 dex and 12 con, or 16 dex and 14 con.
I plan to skirmish alot with throwing weapons/duel wield and such + support and spells.
Things like kinetic-jaunt and such too, for darting in and out of combat. - I am going to multiclass rogue aswell.
![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
The bard character has a very "Darkest dungeon" Jester feel to it, and kinda going for that "vibe" for how he fights/supports.
![Joker :black_joker: 🃏](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f0cf.png)
Most in the party is rather tanky, Bloodhunter, Cleric, BaB/ranger, Fighter/Paladin, Bladesong wizard (very tanky dwarf version) and then me, the Bard/Rogue.
By skirmish I mean, dart from front to backline, duel wield, throw daggers and stab, and stay on the move. Aswell using tons of control/dps spells, and support alot aswell, I support alot, but I do dps well too!
I fill in the bard/rogue archtype, skill monkey support/dps. - I dart in and out of harmsway and deliver harm and mayhem, then get out of dodge really. - I have tons of uility/face abitlies too, so very versitaile in my playstyle.
My fear is being nuked by save rolls, that ignore AC, and go down/die out right. Yet, Dex gives so much to my concept, yet I fear if 12 con is enough or not. I fear if 16 dex is enough too, since I am going with light armor + if I have enough AC with only 16 dex.
Medium armor is not what I am gunning for, style wise, unless it comes up in a very benefital way/I get a magic item. But I see my character more as the acrobatic jester wild card, that darts around and rely on speed and aswell trickery and spells, aswell sword/knife play to deal out death
![Direct hit :dart: 🎯](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3af.png)
Hope this makes good sense
![Jack-o-lantern :jack_o_lantern: 🎃](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f383.png)