Yes, and... I recall in the PF2 handbook a formula for the core roll that was something along the lines of d20 + ability modifier + proficiency bonus + circumstance bonus + status bonus + item bonus - (circumstance penalty + status penalty + item penalty + all untyped penalties) = result. That’s a lot of fiddly math to do every time you roll a d20. In 5e, you do d20 + ability modifier + proficiency bonus and sometimes + item bonus. All the rest of that crap gets rolled into setting the DC, and you can add advantage or disadvantage for an additional circumstantial bonus/penalty if necessary. Much simpler, much smoother.
You make it sound like d&d characters are constantly going through sailor moon-esque equipment swaps with random collections of gear they need to learn & reindex multiple times per round. In practice it's not nearly as complicated as you are bending over backwards to suggest.
On top of that, PF2 has a whole table for setting DCs based on level, with another table you have to cross-reference it with for modifiers based on difficulty... Again, way more work than should need to be done to determine a target number. 5e just says an easy task is DC 10, Medium is 15, Hard is 20, pick one and let bounded accuracy do the rest of the work.
Oh, and in PF2 you add your level to basically every d20 roll (except untrained rolls) and DCs and monster ACs scale accordingly, which I’ve hated ever since 4e as it’s just useless numbers inflation and creates a bonus treadmill. 5e again answers that with bounded accuracy.
Yeah, it’s good that fiddly systems exist for the folks who like to fiddle. But it’s frustrating that there isn’t an option for folks like me who can’t stand that stuff but do still want a high degree of character customizability. Doubly frustrating that when I express a desire for more customizability people tell me “PF2 already exists.” Hopefully A5E will hit the sweet spot. We will see.
No 5e removed basically all of the designspace where those "fiddly" subjective bonuses & modifiers existed in its endless quest for simplicity. You can't have a "high degree of customizability" without the designspace for that to operate within. Cheer up you can pretty much customize your height, weight, age, sex, hair color, eye color, hair length, shoe size, & so on as much as you want to give you that mindlessly simple highly customizable character creation experience in both 5e & a5e.
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