Ok, so like the title says, Stun sucks. It especially sucks for players- sorry, you don't get a turn- guess you should've passed that save against Mind Blast!
It's sucked in previous editions too, and in other systems I love like 13th Age. Sure there's still Paralyze, but usually something can be done about that.
So I came up with this, it's kind of like a hybrid between stunned and slow.
Proposed Stun house rule:
A stunned creature's speed is halved; it can speak only falteringly.
A stunned creature cannot take reactions or concentrate.
On its turn, a stunned creature can take either an action or a bonus action, not both. In addition, it can't make more than one melee or ranged attack during its turn. Its attack rolls and ability checks are made at Disadvantage.
It automatically fails Strength and Dexterity saving throws.
Attack rolls against the creature have advantage.
At least the creature has options, even if they're not going to be the greatest options.
What do y'all think? Any issues that arise?
Edit1: I’d want to add wording preventing complex actions like casting leveled spells and using a5e maneuvers, but wording that and figuring out where the line should be drawn would require a bit more thought.
Edit2: Added Disadvantage to ability checks as well as attacks.
Another consideration: should creatures only be able to move OR action/bonus action? Is that too debilitating? It seems that anything is an improvement over the current "nothing."
It's sucked in previous editions too, and in other systems I love like 13th Age. Sure there's still Paralyze, but usually something can be done about that.
So I came up with this, it's kind of like a hybrid between stunned and slow.
Proposed Stun house rule:
A stunned creature's speed is halved; it can speak only falteringly.
A stunned creature cannot take reactions or concentrate.
On its turn, a stunned creature can take either an action or a bonus action, not both. In addition, it can't make more than one melee or ranged attack during its turn. Its attack rolls and ability checks are made at Disadvantage.
It automatically fails Strength and Dexterity saving throws.
Attack rolls against the creature have advantage.
At least the creature has options, even if they're not going to be the greatest options.
What do y'all think? Any issues that arise?
Edit1: I’d want to add wording preventing complex actions like casting leveled spells and using a5e maneuvers, but wording that and figuring out where the line should be drawn would require a bit more thought.
Edit2: Added Disadvantage to ability checks as well as attacks.
Another consideration: should creatures only be able to move OR action/bonus action? Is that too debilitating? It seems that anything is an improvement over the current "nothing."
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