Bigassgeek
First Post
Here's a bit of 4E weirdness:
On page 37 of the DMG, regarding monsters hearing PCs approaching:
"If the PCs are moving at normal speed through the dungeon and making no attempt at stealth, monsters in a room behind a door hear them with a DC 25 Perception check (active or passive).
OK, fair enough. But then there's the next sentence:
"If the PCs are quiet, the PCs make a Stealth check with a +5 bonus... to set the monsters' Perception DC."
So if the DM follows the advice given on page 36 and calls for a Stealth roll from the least stealthy PC, a low level party has a much better chance of avoiding detection by not trying to avoid detection. Assuming the clumsiest, loudest PC has a total base bonus of +2, he'd need to roll an 18 or higher to be sneakier by sneaking than he would be by NOT sneaking.
Buh?
Now, I'm pretty gung-ho about 4E, and this little "Murphy's Rule" should be easy enough to fix. I think I know how I'll handle it. How would you?
On page 37 of the DMG, regarding monsters hearing PCs approaching:
"If the PCs are moving at normal speed through the dungeon and making no attempt at stealth, monsters in a room behind a door hear them with a DC 25 Perception check (active or passive).
OK, fair enough. But then there's the next sentence:
"If the PCs are quiet, the PCs make a Stealth check with a +5 bonus... to set the monsters' Perception DC."
So if the DM follows the advice given on page 36 and calls for a Stealth roll from the least stealthy PC, a low level party has a much better chance of avoiding detection by not trying to avoid detection. Assuming the clumsiest, loudest PC has a total base bonus of +2, he'd need to roll an 18 or higher to be sneakier by sneaking than he would be by NOT sneaking.
Buh?
Now, I'm pretty gung-ho about 4E, and this little "Murphy's Rule" should be easy enough to fix. I think I know how I'll handle it. How would you?