Manbearcat
Legend
CHARACTER INTRODUCTION AND SPRING BREAKS FORTH
Stonetop is a significant hack of Dungeon World (PBtA) such that it is clearly its own game written by Jeremy Strandberg (Perilous Wilds supplement for DW which is ported significantly in this game), illustrated by Lucie Arnoux, arranged by Jason Lutes, proofread by Rob Rendell and Matt Wetherbee, published by Lampblack & Brimstone.
Its a mythical Bronze > Iron Age-esque set game about the village of Stonetop, the people in it, and its efforts to survive and thrive in a world filled with threats and opportunities over the course of years. The game is played in seasonal chunks and we've settled on about 6 adventures and then move forward to the next season (each season having a move that frames the initial play of that season and has mechanical results).
Unlike Dungeon World, it starts with its own maps (attached below) but has an elaborate PC/NPC/Homefront generation, integration, and introduction and then you make a Spring Breaks Forth move to find out the initial threats and opportunities that will frame the opening of play. The game uses:
* Dungeon World's base move and gear/tag scheme (but a bit updated) with several interesting playbooks
* Dungeon World xp paradigm but End of Session questions tailored to this game (demonstrated/struggled with Instinct, relationship/opinion change of PC/NPC/group, learn about history/mythology, defeat threats to Stonetop, improve standing with neighbors, improve Stonetop)
* Perilous Wilds Followers rules (and his Danger/Discovery stuff and mostly his Journey stuff...which I'm going to use in full because the game is not live yet so there are some things missing)
* Homefront moves and stats (Fortune, Prosperity, Population, Defenses, Surplus) so akin to Crew in Blades in the Dark
* Advantage/Disadvantage (instead of take +1/-1) where you roll 3d6 and take best/worst 2
* A new move called Burn Brightly (which, once you've got enough xp to level but haven't spent it, you can burn 2 xp AFTER you've rolled to throttle up a result (eg from 6- to 7-9 etc)
* Blades-esque loadout system
* Loop that features x Adventures > Advance Season and reflect/update Stonetop > Make Season move to frame play
THE PCs
Dap the Lightbearer of Auspicious Birth (sort of a priest of sun-god type character) who is Driven By Hope to inspire others in the face of adversity. He serves as Stonetop's Chandler. He brings to bear his personal insight, luminous presence, and a myriad of light-themed powers bestowed upon him by Helios.
Gavin the Blessed who was Raised By Wolves and is Driven by Preservation to protect the natural world. Along with his three wolves, he serves as Stonetop's shepherd and he assists Demi with the cistern. He brings to bear his wolves, his ability to speak with the spirits and natural beasts of the wild, and his pouch of magical stock through which Danu heaps her nature-themed blessings upon him.
Cullen the Judge who was led to the ancient, haunted vault by the providence of Aratis to serve as her new Prophet and Chronicler. The line of Judges was broken long ago, but he will now take up the mantle to Seek a Path of Harmony that makes everyone happy. He serves as Stonetop's mediator and chronicler. He brings to bear his indomitable will, his symbol of divine authority (a great, black maul), armor, and the Chronicle to scribe the events of the world.
Trys the Storm-marked Heavy who was struck by lightning and lived to tell the tale. Since her brush with certain death and touched by Tor (the Rainmaker, the Thunderhead), the runic markings she now bears are a constant reminder that makes her Driven By Recklessness to protect the people who can't protect themselves. Her father Sigurd (whom she has a volatile relationship with) is the town Blacksmith and Trys serves as the Weaponsmith. She is armored to the teeth, packing heat, and swinging a sword arm steeled by years of smithing...if you wade into close combat to clash with her...well, I hope you've got your affairs in order.
STONETOP STATS, ASSETS, AND NPCs
Fortunes - 1
Surplus - 1
Size - 0
Population - 0
Prosperity 0
Defenses - 0
A pair of hardy draft horses, followers (large, powerful, keen-nosed, hardy): HP 10 each; Damage d6+3 (hand, close, forceful); Instinct: to panic; Cost: care & grooming.
A pair of horse-drawn plows, iron
A pair of carts (plus horse harness)
A wagon (plus horse harness)
Blacksmith/Farrier - Sigard (Trys's father). Gruff. Man of more hammer swings than pleasantries. His work is more than mere technology.
Midwife - Joelle. Negative by nature. She thinks Dap is a snakeoil salesman. When Dap was born, the people were in awe of the nature of the birth and this left her with a lasting case of deep resentment.
Stonemason - Llewelyn (Cullen' Uncle). Meticulous, precise, exacting. Shows his love and dedication due to his level of investment.
Mediator - Cullen.
Chandler - Dap.
Cobbler - Maldwyn. Surrogate mother to Trys. Sweet old lady who has no lucky with proteges.
Goatherder - Gavin (Wolves are Finn + Thorin + Leda).
Town Elders - Gwynn (ancient, infirm, visionary). Sawyl and Siana (Scooby Doo Man, respected, humorlous).
Tanner - Valwyn (Dap's father, good heart and likes to eat exotic things or challenges).
Cistern Manager - Demi (engineer). Gavin helps her out.
Weaponsmith - Trys.
Public House O/O - Innkeeps - Father Pryce
Publicans - Sawyl and Siana (also Elders)
SPRING BREAKS FORTH
When spring bursts forth upon the land, whoever is the most hopeful rolls +Fortunes:
On a 10+, choose 1 option from the Gains list; on a 7-9, choose 1 Gain, but a threat to the steading makes itself known or gets worse; on a 6-, threats abound (and don’t mark XP).
Dap was most hopeful. He rolled a 7-9. His player chose Opportunity and I establish a threat to the steading.
Opportunity - The neighboring steading of Marshedge recently drove out their horsebreeder and his family due to the claim of his daughters practicing witchcraft and cavorting with dangerous supernatural forces. They were headed west along the road to Stonetop with their family belongings and their Herd of Horses. Marshedge is 8 days travel to Stonetop via the roads...their exodus was 10 days ago...
Threat - Last evening was storm-filled. It was no different at the forge of Sigurd and Trys. When Sigurd's ill temper and frustration at a struggling project turned toward the young bellows pumper who assists the smiths, Trys interceded. It always gets heated between father and daughter but this time it got physical. He actually struck her...and then fled through the gates of Stonetop...out into the dangerous Great Wood that abuts the northern section of the wall. Morning has come but Sigurd has not come with it...
Anyhoo...
I'll update this thread with post-mortems as we play (and we play tonight).
Stonetop is a significant hack of Dungeon World (PBtA) such that it is clearly its own game written by Jeremy Strandberg (Perilous Wilds supplement for DW which is ported significantly in this game), illustrated by Lucie Arnoux, arranged by Jason Lutes, proofread by Rob Rendell and Matt Wetherbee, published by Lampblack & Brimstone.
Its a mythical Bronze > Iron Age-esque set game about the village of Stonetop, the people in it, and its efforts to survive and thrive in a world filled with threats and opportunities over the course of years. The game is played in seasonal chunks and we've settled on about 6 adventures and then move forward to the next season (each season having a move that frames the initial play of that season and has mechanical results).
Unlike Dungeon World, it starts with its own maps (attached below) but has an elaborate PC/NPC/Homefront generation, integration, and introduction and then you make a Spring Breaks Forth move to find out the initial threats and opportunities that will frame the opening of play. The game uses:
* Dungeon World's base move and gear/tag scheme (but a bit updated) with several interesting playbooks
* Dungeon World xp paradigm but End of Session questions tailored to this game (demonstrated/struggled with Instinct, relationship/opinion change of PC/NPC/group, learn about history/mythology, defeat threats to Stonetop, improve standing with neighbors, improve Stonetop)
* Perilous Wilds Followers rules (and his Danger/Discovery stuff and mostly his Journey stuff...which I'm going to use in full because the game is not live yet so there are some things missing)
* Homefront moves and stats (Fortune, Prosperity, Population, Defenses, Surplus) so akin to Crew in Blades in the Dark
* Advantage/Disadvantage (instead of take +1/-1) where you roll 3d6 and take best/worst 2
* A new move called Burn Brightly (which, once you've got enough xp to level but haven't spent it, you can burn 2 xp AFTER you've rolled to throttle up a result (eg from 6- to 7-9 etc)
* Blades-esque loadout system
* Loop that features x Adventures > Advance Season and reflect/update Stonetop > Make Season move to frame play
THE PCs
Dap the Lightbearer of Auspicious Birth (sort of a priest of sun-god type character) who is Driven By Hope to inspire others in the face of adversity. He serves as Stonetop's Chandler. He brings to bear his personal insight, luminous presence, and a myriad of light-themed powers bestowed upon him by Helios.
Gavin the Blessed who was Raised By Wolves and is Driven by Preservation to protect the natural world. Along with his three wolves, he serves as Stonetop's shepherd and he assists Demi with the cistern. He brings to bear his wolves, his ability to speak with the spirits and natural beasts of the wild, and his pouch of magical stock through which Danu heaps her nature-themed blessings upon him.
Cullen the Judge who was led to the ancient, haunted vault by the providence of Aratis to serve as her new Prophet and Chronicler. The line of Judges was broken long ago, but he will now take up the mantle to Seek a Path of Harmony that makes everyone happy. He serves as Stonetop's mediator and chronicler. He brings to bear his indomitable will, his symbol of divine authority (a great, black maul), armor, and the Chronicle to scribe the events of the world.
Trys the Storm-marked Heavy who was struck by lightning and lived to tell the tale. Since her brush with certain death and touched by Tor (the Rainmaker, the Thunderhead), the runic markings she now bears are a constant reminder that makes her Driven By Recklessness to protect the people who can't protect themselves. Her father Sigurd (whom she has a volatile relationship with) is the town Blacksmith and Trys serves as the Weaponsmith. She is armored to the teeth, packing heat, and swinging a sword arm steeled by years of smithing...if you wade into close combat to clash with her...well, I hope you've got your affairs in order.
STONETOP STATS, ASSETS, AND NPCs
Fortunes - 1
Surplus - 1
Size - 0
Population - 0
Prosperity 0
Defenses - 0
A pair of hardy draft horses, followers (large, powerful, keen-nosed, hardy): HP 10 each; Damage d6+3 (hand, close, forceful); Instinct: to panic; Cost: care & grooming.
A pair of horse-drawn plows, iron
A pair of carts (plus horse harness)
A wagon (plus horse harness)
Blacksmith/Farrier - Sigard (Trys's father). Gruff. Man of more hammer swings than pleasantries. His work is more than mere technology.
Midwife - Joelle. Negative by nature. She thinks Dap is a snakeoil salesman. When Dap was born, the people were in awe of the nature of the birth and this left her with a lasting case of deep resentment.
Stonemason - Llewelyn (Cullen' Uncle). Meticulous, precise, exacting. Shows his love and dedication due to his level of investment.
Mediator - Cullen.
Chandler - Dap.
Cobbler - Maldwyn. Surrogate mother to Trys. Sweet old lady who has no lucky with proteges.
Goatherder - Gavin (Wolves are Finn + Thorin + Leda).
Town Elders - Gwynn (ancient, infirm, visionary). Sawyl and Siana (Scooby Doo Man, respected, humorlous).
Tanner - Valwyn (Dap's father, good heart and likes to eat exotic things or challenges).
Cistern Manager - Demi (engineer). Gavin helps her out.
Weaponsmith - Trys.
Public House O/O - Innkeeps - Father Pryce
Publicans - Sawyl and Siana (also Elders)
SPRING BREAKS FORTH
When spring bursts forth upon the land, whoever is the most hopeful rolls +Fortunes:
On a 10+, choose 1 option from the Gains list; on a 7-9, choose 1 Gain, but a threat to the steading makes itself known or gets worse; on a 6-, threats abound (and don’t mark XP).
Dap was most hopeful. He rolled a 7-9. His player chose Opportunity and I establish a threat to the steading.
Opportunity - The neighboring steading of Marshedge recently drove out their horsebreeder and his family due to the claim of his daughters practicing witchcraft and cavorting with dangerous supernatural forces. They were headed west along the road to Stonetop with their family belongings and their Herd of Horses. Marshedge is 8 days travel to Stonetop via the roads...their exodus was 10 days ago...
Threat - Last evening was storm-filled. It was no different at the forge of Sigurd and Trys. When Sigurd's ill temper and frustration at a struggling project turned toward the young bellows pumper who assists the smiths, Trys interceded. It always gets heated between father and daughter but this time it got physical. He actually struck her...and then fled through the gates of Stonetop...out into the dangerous Great Wood that abuts the northern section of the wall. Morning has come but Sigurd has not come with it...
Anyhoo...
I'll update this thread with post-mortems as we play (and we play tonight).
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