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Level Up: Advanced 5th Edition (A5E)
Spike Growth and you
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<blockquote data-quote="evildmguy" data-source="post: 8853602" data-attributes="member: 6092"><p>Those are good points with regards to not spelling out their design. I do like to be surprised by new twists and interpretations of spells. I do think that a combat spell like this one, should have a few more details. Or at least guidance. Obviously, just my opinion. </p><p></p><p></p><p></p><p>I do understand this but that's not what the spell says. It specifically calls out that if someone can't see the area when it is cast, it then takes a Perception check right before entering it. In other words, yes, they know a spell was cast but if they didn't see where, it doesn't really matter if they identified Spike Growth.</p><p></p><p>In this case, it wasn't the rare spell that was used. I was merely saying that the wording of the rare spell seemed to confirm that it doesn't matter if they know what was cast unless they saw where. </p><p></p><p></p><p></p><p>To be clear on this. I understand what you are saying but I reject it because used against the PCs, this is TPK territory. A druid enemy with a group of friends can cast this at third level. Putting a third level party in this, centered on the casters, means auto damage AND slow movement to get out and attack. If the druid has friends with bows, I don't see how the party makes it. This is due to receiving anywhere from 2d4 to 8d4 no save, no avoid damage to get out of the area of effect. While under fire. That's why I allowed half movement to negate. It still took one enemy who was at the center a full round to get out. </p><p></p><p>I do thank you for the response! I hope I didn't come off as too harsh. I merely think that this interpretation makes this spell really powerful. Imagine a group that has to go against a circle of evil druids and the druids cast overlapping spike growths. Then another druid puts wind wall up, and probably other spells I don't know, to protect against projectiles. I mean, ouch! Nasty! Of course, now I have to do that! </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 8853602, member: 6092"] Those are good points with regards to not spelling out their design. I do like to be surprised by new twists and interpretations of spells. I do think that a combat spell like this one, should have a few more details. Or at least guidance. Obviously, just my opinion. I do understand this but that's not what the spell says. It specifically calls out that if someone can't see the area when it is cast, it then takes a Perception check right before entering it. In other words, yes, they know a spell was cast but if they didn't see where, it doesn't really matter if they identified Spike Growth. In this case, it wasn't the rare spell that was used. I was merely saying that the wording of the rare spell seemed to confirm that it doesn't matter if they know what was cast unless they saw where. To be clear on this. I understand what you are saying but I reject it because used against the PCs, this is TPK territory. A druid enemy with a group of friends can cast this at third level. Putting a third level party in this, centered on the casters, means auto damage AND slow movement to get out and attack. If the druid has friends with bows, I don't see how the party makes it. This is due to receiving anywhere from 2d4 to 8d4 no save, no avoid damage to get out of the area of effect. While under fire. That's why I allowed half movement to negate. It still took one enemy who was at the center a full round to get out. I do thank you for the response! I hope I didn't come off as too harsh. I merely think that this interpretation makes this spell really powerful. Imagine a group that has to go against a circle of evil druids and the druids cast overlapping spike growths. Then another druid puts wind wall up, and probably other spells I don't know, to protect against projectiles. I mean, ouch! Nasty! Of course, now I have to do that! Thanks! [/QUOTE]
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