JohnSnow
Hero
Dausuul said:Exactly, and I have the strong impression WotC feels the same way. Opening locks and bypassing traps is rogue territory. It's okay for wizards to have an outpost in that territory, but only an outpost; there must be substantial drawbacks for a wizard to open locks compared to a rogue or other skill-monkey.
I think the best case scenario would be if they dumped the spell "knock" and instead gave wizards the ability to use some form "prestidigitation" (telekinesis basically) to attempt to open locks. The best way to handle it would probably be something like:
"Arcane Trickster: you may make an Arcane skill check in place of a Thievery check."
That way, the spell isn't "auto-open." It's just a way for the wizard to "take a crack at it."
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