It makes a lot of sense to me that you can't stab a skeleton's vitals, but OTOH that certainly isn't true for all undead - e.g. vampires.
So I was thinking, maybe sneak attack resistance should depend on the monster's other resistances.
For example, the skeleton has DR 5/bludgeoning, so you can't stab its heart or slash open important arteries (rule: DR prevents sneak attacks). However, if you want to borrow the wizard's staff (or know kung-fu) and smash its joints, go ahead!
Now the mechanic doesn't have to be DR, maybe skeletons have Critical Resistance [immune except against vulnerabilities] and Vulnerability [double damage from bludgeoning]. Anyway, the point is that the rogue's offensive advantage depends on knowing the weakness to exploit. This idea feels very roguish to me.
Same as any resistance, it goes without saying it shouldn't be too common. I'm also ignoring the fact that there may be no such thing as sneak attack, of course.
So I was thinking, maybe sneak attack resistance should depend on the monster's other resistances.
For example, the skeleton has DR 5/bludgeoning, so you can't stab its heart or slash open important arteries (rule: DR prevents sneak attacks). However, if you want to borrow the wizard's staff (or know kung-fu) and smash its joints, go ahead!
Now the mechanic doesn't have to be DR, maybe skeletons have Critical Resistance [immune except against vulnerabilities] and Vulnerability [double damage from bludgeoning]. Anyway, the point is that the rogue's offensive advantage depends on knowing the weakness to exploit. This idea feels very roguish to me.
Same as any resistance, it goes without saying it shouldn't be too common. I'm also ignoring the fact that there may be no such thing as sneak attack, of course.