SableWyvern
Hero
Looking at the knockdown feat, it has occured to me that, as it stands (errata included), it is not really all that different from improved trip in reverse.
With improved trip, you can make a free follow up attack at the same bab upon a successful trip.
With knockdown, you can make a free trip upon a melee attack delivering 10+ damage.
I am intending to alter knockdown so that a failed trip peformed using knockdown does not give an opponent a trip attempt of his own.
My reasoning is twofold. First, from a metagame perspective, it makes the trip perform a useful function - as it stands, I do not think it does that.
Secondly, from the feat's description, it is the force of the attacker's blows that provides the trip opportunity. I can see no reason in-game reason why potentially being knocked over by a forcefull serious of blows gives a chance to trip an opponent.
Anyone see a problem with my reasoning?
With improved trip, you can make a free follow up attack at the same bab upon a successful trip.
With knockdown, you can make a free trip upon a melee attack delivering 10+ damage.
I am intending to alter knockdown so that a failed trip peformed using knockdown does not give an opponent a trip attempt of his own.
My reasoning is twofold. First, from a metagame perspective, it makes the trip perform a useful function - as it stands, I do not think it does that.
Secondly, from the feat's description, it is the force of the attacker's blows that provides the trip opportunity. I can see no reason in-game reason why potentially being knocked over by a forcefull serious of blows gives a chance to trip an opponent.
Anyone see a problem with my reasoning?