Uni-the-Unicorn!
Hero
Well I never played a spellcaster, so they were not to much of a thing for me!Actually, you mostly did; they were just ad-hoc descriptions in individual spells and powers, sometimes poorly explained.
Well I never played a spellcaster, so they were not to much of a thing for me!Actually, you mostly did; they were just ad-hoc descriptions in individual spells and powers, sometimes poorly explained.
Well I never played a spellcaster, so they were not to much of a thing for me!
Sure, but like you said they each had their odd bespoke rules. And they could be very campaign dependent (though that is not to different from what we have now)It wasn't unknown as monster powers either, though some were defined as extent spells. But just as a couple of examples, slowed and paralyzed were a thing all the way back in OD&D, as were attribute drains.
Sure, but like you said they each had their odd bespoke rules. And they could be very campaign dependent (though that is not to different from what we have now)
Conditions prevents stacking.My point was, I'm not sold having dedicated bespoke rules is actually better than just having a limited number of conditions spelled out and followed through, either on consistency or ease grounds. Not really sold going back to that would be "simplifying" in any meaningful way; it'd just hide the conditions in a bunch of different places, and sometimes define them poorly to boot.
The proposition was not going back to odd bespoke rules. It was about getting rid of conditions, including form monsters and spells, etcMy point was, I'm not sold having dedicated bespoke rules is actually better than just having a limited number of conditions spelled out and followed through, either on consistency or ease grounds. Not really sold going back to that would be "simplifying" in any meaningful way; it'd just hide the conditions in a bunch of different places, and sometimes define them poorly to boot.
The proposition was not going back to odd bespoke rules. It was about getting rid of conditions, including form monsters and spells, etc
That is what I thought was suggested and it would simplify the game. As I mentioned in my first response to the suggestion, I like conditions. So I don’t that I would go to that extreme, but it could see a reduced number and use of conditions.So, and I don't mean to exactly be sarcastic about this, but if you read me as cocking an eye at it, damage and nothing but? That seems kind of--extreme.
That is what I thought was suggested and it would simplify the game. As I mentioned in my first response to the suggestion, I like conditions. So I don’t that I would go to that extreme, but it could see a reduced number and use of conditions.