Torquin Trebuchet
First Post
Well, it shouldn't take statistical analysis to convince the average D&Der that rolling 11+ four times before you roll 10- two times is going to be a hard road. Hopefully we've all rolled a d20 enough to understand that much, at least - but perhaps hope springs eternal when it's your d20.
I think giving the PCs a lower roll if they really justify their skill use and come up with something creative is a good start. In my game, we ran an impromptu skill challenge when the party started losing the Irontooth fight. They had managed to kill Irontooth himself, and wanted to parlay with the remaining kobolds. I had them roll skill challenges without telling them the DC, but knowing in my mind that I would set it based on the aptness and creativity of their skill use. They made two 15s, missed a 20, sensed that things were tense and offered a big bribe (auto success) which also earned them another 15, which they passed. It was a lot of fun, and felt a lot less deus ex machina than it would have without the rolls and the structure.
Good to bring this point up, but really a very easy fix for DMs.
I think giving the PCs a lower roll if they really justify their skill use and come up with something creative is a good start. In my game, we ran an impromptu skill challenge when the party started losing the Irontooth fight. They had managed to kill Irontooth himself, and wanted to parlay with the remaining kobolds. I had them roll skill challenges without telling them the DC, but knowing in my mind that I would set it based on the aptness and creativity of their skill use. They made two 15s, missed a 20, sensed that things were tense and offered a big bribe (auto success) which also earned them another 15, which they passed. It was a lot of fun, and felt a lot less deus ex machina than it would have without the rolls and the structure.
Good to bring this point up, but really a very easy fix for DMs.