gribble
Explorer
Ulthwithian said:Let's check the implications of this. If the average player has, say, a +2 to his un-trained skills, then he has a 65% chance of succeeding, and thus the expected number of successes from 4 people doing Aid Another is 0.65 * 4, or 2.6. So you would get an average of a 5.2 point bonus on your skill check from Aid Another checks... which offsets the +5 DC penalty. Hm. Personally, I would prefer if you simply drop the 5 DC increase in that event and stress individual actions.
I think you're on to something. This, combined with Morrus' (quite correct) assertion that for non time limited skill challenges everyone can assist, makes the math a lot more even. I could see PCs actually succeeding more than failing in this system (though it does seem to unfairly penalise parties smaller than 5).
And I wouldn't have a problem with assisting like this - it just means you have to look at rounds a bit more abstractly. Everyone would still get to choose and roll their skill, it just means that they automatically get 1-4 assists.
I'm no stats whiz, but I don't think it solves the problem of high complexity (= more XP) challenges being easier to succeed at though (which by my understanding is at least relatively independant of the probability of succeeding at an individual check).
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