Charlaquin
Goblin Queen (She/Her/Hers)
That’s exactly how most people use the term, in my experience.Honestly, many of these just seem like things you don't like, not really "metagaming" as many people use the term.
That’s exactly how most people use the term, in my experience.Honestly, many of these just seem like things you don't like, not really "metagaming" as many people use the term.
My answer remains no.Renamed the thread for greater clarity and accuracy and added a TLDR to the initial post:
are there situations where players shouldn’t be made aware of the results of their own dice because even just knowing they rolled high or low reveals information they shouldn’t have and might affect their decision making?
No. Anything the character wouldn't know the player shouldn't know. This is because it prevents metagaming.
Exactly. Metagaming. Using out-of-character knowledge to make in-character decisions, i.e. not roleplaying.
Weird...Yeah, see my position is and always has been that you're not responsible for what the players do. So it isn't your fault directly that players "metagame." I'm not obligated to defend a position I don't take.
But as for rolling behind the screen, the only reason you would need to do that is to fix the problem you created in the first place
Because you're describing fault and saying I'm responsible for it and that I caused it...but then pretending you did not.What someone else does isn't your fault. But it's worth acknowledging that setting the stage for it to happen is encouraging the very behavior you don't want to see at the table.
But sure, let's pretend that fault and responsibility and blame aren't synonyms.But it is the DM who creates the opportunities for this to happen.
Yes, players metagame monsters stats so as a result I have to homebrew monsters. I do this to prevent the players from metagaming. It would be great if I didn't have to do all that extra work. It would be much better if the players would exercise some tiny amount of self-control and simply stop metagaming.You even admit as much by saying you change up monsters, thereby mitigating those opportunities.
Like the players lacking the self-control to not metagame?So very easy to just not react that way. To suggest otherwise is to admit to a lack of self-control in my view.
Disagree. How I run my games is that the players are free to ask me at any time why I made a call and I will answer them. If I cannot give them a good answer in the moment, then I rethink the call. Barring off-camera stuff that I know is going on that their characters wouldn't, of course. That same courtesy is extended to me as the referee. If the players make a call, I am free to ask them why. If they cannot give me a good answer in the moment, then they need to rethink that call. I only ever bother when it's obvious metagaming.In addition, DMs create their own dissatisfaction by making it their business why a player makes a certain decision for their character when it's not their business at all.
All of these above are basically the same issue: DM demands an explanation for why a character is undertaking the action when they don't owe the DM one.
To make decisions for your character based on metagame knowledge is to fail to roleplay. This is a roleplaying game. I am at the table to engage in a roleplaying game, not a boardgame. You cannot win D&D. There's no need to cheat. There's no need to try to game the system. There's no need to metagame. If you're the type of player who so desperately needs to win that you'll cheat, game the system, or metagame, then you're not welcome at my table.They can do any of these things for any reason or no reason at all. Pick one that works best in the fiction, if you need to. To declare that an acceptable one doesn't exist is to admit a failure of imagination while playing a game that is based on make-believe. That doesn't seem like a good strategy to me.
Making a character decision based on information your character does not have is metagaming. That's how I use the word.Honestly, many of these just seem like things you don't like, not really "metagaming" as many people use the term.
Yes, players metagame monsters stats so as a result I have to homebrew monsters. I do this to prevent the players from metagaming. It would be great if I didn't have to do all that extra work. It would be much better if the players would exercise some tiny amount of self-control and simply stop metagaming.
Like the players lacking the self-control to not metagame?
Are you familiar with the dichotomy of control, sometimes the trichotomy of control? It's the idea that there are 2-3 categories of things. Those things which are in my control, those things which are not in my control, and the alternate third: those things over which I have some control.
where I can see this as annoying, I don't see it as metagaming... unless they are saying "The DM wants us to fight X, and has it set up, if we take 3 days to get there or 3 hours it will be fight x"Well, I walked away at the wrong moment and left out an important bit of that. As mentioned: time pressure. The point wasn’t about the resting, the point was supposed to be about ignoring external time pressure. “We’re not risking ourselves to save the dragon from the princess” and all that. Waves of enemies was supposed to be an example of external time pressure the PCs couldn’t ignore.
I don't just say "oh AC 14 guys" but if someone hits a 14 I will say "Hit, exactly" and if that was a non dexterous guy with a +3 ring I might add "And BOY was it weird passing through the magical force."Oftentimes with armoured foes, this is true. But I don't want to just give away that the foe is wearing a ring of protection +x, or Bracers AC y, or is under the influence of some defensive spell or other. And that's what would happen.
Again, you're not at fault for what players do. You are responsible if you create the conditions for the things you don't like, then judge people for doing those things.Weird...
Because you're describing fault and saying I'm responsible for it and that I caused it...but then pretending you did not.
And here you are doing it again...
But sure, let's pretend that fault and responsibility and blame aren't synonyms.
I fully agree about control here. Like you can control your decision to get worked up about how and why a player makes a decision for their character and just not do that. That's where I would start before trying to change other people.Like the players lacking the self-control to not metagame?
Are you familiar with the dichotomy of control, sometimes the trichotomy of control? It's the idea that there are 2-3 categories of things. Those things which are in my control, those things which are not in my control, and the alternate third: those things over which I have some control.
I do not have control over the actions of the players, nor would I want any. I do have some control over the actions of their characters. And I do have control over who sits at my table. Sometimes it's easier to put in the mountain of extra work to prevent the players from metagaming. Sometimes it's easier to simply boot the problem player. There is a social contract. People who violate that social contract are not welcome at my table. Metagaming is a violation of that social contract.
They are free to ask why you made a call. You are free to ask them why they made the decision they did. Neither of your are obligated to answer, nor even change a ruling or course of action based on an answer freely given. Why you would even want to know, given that some subset of answers is going to set you off, seems very curious to me. Why you would want to exert control by having them "rethink" their answer if it doesn't please you is more curious still.Disagree. How I run my games is that the players are free to ask me at any time why I made a call and I will answer them. If I cannot give them a good answer in the moment, then I rethink the call. Barring off-camera stuff that I know is going on that their characters wouldn't, of course. That same courtesy is extended to me as the referee. If the players make a call, I am free to ask them why. If they cannot give me a good answer in the moment, then they need to rethink that call. I only ever bother when it's obvious metagaming.
It should be noted that this is just your personal opinion (the bolded), one shared by some previous versions of the game to be sure, but not all versions of D&D, nor all RPGs.To make decisions for your character based on metagame knowledge is to fail to roleplay. This is a roleplaying game. I am at the table to engage in a roleplaying game, not a boardgame. You cannot win D&D. There's no need to cheat. There's no need to try to game the system. There's no need to metagame. If you're the type of player who so desperately needs to win that you'll cheat, game the system, or metagame, then you're not welcome at my table.
The problem with that is it's trivially easy to come up with a reason why any character does something up to and including "just felt like it." Specific "character knowledge" isn't necessarily required to act any particular way.Making a character decision based on information your character does not have is metagaming. That's how I use the word.
And, again, you still haven't explained that despite being asked to several times. But whatever.Again, you're not at fault for what players do. You are responsible if you create the conditions for the things you don't like, then judge people for doing those things.
Sigh. The same old it's all always the DM's fault and the players have zero responsibility.I fully agree about control here. Like you can control your decision to get worked up about how and why a player makes a decision for their character and just not do that. That's where I would start before trying to change other people.