• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Shooting and Hiding

pjrake

Explorer
How would you handle a player who wants to shoot an arrow and hide behind a tree. Can they move out of concealment, shoot an arrow, and move back into concealment?
 

log in or register to remove this ad

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
There is a whole branch of Rogue based powers and a Build that focuses on this possibility. It is really effective:

Move (mv action) -> Fire (std action) -> Move (mv action)

Other than that they would either have the powers or and extra move action in a turn to do that (action point?)

The best is probably to just shoot from hiding and then move into cover again to make a hide check.

or

Shoot from out in the open and then move into cover to make a hide check.

Hopefully, others more knowledgeable will also pop in to give their opinion. =)
 

webrunner

First Post
How would you handle a player who wants to shoot an arrow and hide behind a tree. Can they move out of concealment, shoot an arrow, and move back into concealment?

A few ways:
a) Assuming it's a rogue or ranger, there are powers that allow movement before or after the attack. This allows you to move and attack without breaking being hidden and gain combat advantage for the attack, and then still have a move action to use afterwards. I dont know if other classes that may be shootin' bows (archer bard, seeker) have such powers, however, off the top of my head.

b) If the character is on the edge of the obstruction, they still have concealment (so stay hidden) but can fire from around it (as they have an unobstructed corner). The act of firing breaks hidden, but they can still hide again afterwards using a move action, assuming they're legally able to be hidden where they are (or where they end up)

c) If you don't care about combat advantage, the use of an action point is possible as well, since you'd need two moves and a standard to go out, shoot, go back

d) As a continuation of c), if you can do one of the actions as a minor (eg, if you're a kobold and can shift as a minor, or if you happen to be a wizard with the power that lets you use magic missiles over and over) you can do it without an action point.
 

Remove ads

Top