Isn't that basically what the MCDM talent is doing, but with other resources?Expending hit dice would be interesting. The idea of wizards sacrificing blood/life/etc for magic is a common trope.
Isn't that basically what the MCDM talent is doing, but with other resources?Expending hit dice would be interesting. The idea of wizards sacrificing blood/life/etc for magic is a common trope.
So that you don't have nothing to do but pew pew after 3 rounds?I'm curious....other than fluff/story reasons, why would a player want this? It makes magic much, much, less reliable than "mundane" attacks (I think the biggest issue with the imbalance is the fact you do partial damage on a successful save.....).
My wife hates the bookkeeping involved in Vancian magic, even just playing a wizard, which is the least complicated arcane caster in 5E. Shadowdark eliminates all of that. When you lose access to the spell for the day, you can just cross it off.I'm curious....other than fluff/story reasons, why would a player want this? It makes magic much, much, less reliable than "mundane" attacks (I think the biggest issue with the imbalance is the fact you do partial damage on a successful save.....).
Sort of. With more bookkeeping.Isn't that basically what the MCDM talent is doing, but with other resources?
Oh to be sure! We're come a long way from the days of OE or B/X and this definitely doesn't roll things back to those days, but if you're coming from 5E it has the effect of casting fewer spells. Which a lot of people really enjoy. That's just not me in 2023, and I think it's not most players at this point. That is unless the tone of the game really changes from expected multiple combat encounters in a game session.Spellcasting in Shadowdark is a lot more satisfying at low levels than it is in OSE/BD&D, IMO. Unless you have a run of very bad luck (or are playing a spellcaster with terrible stats), you will probably get off many more spells a day than a counterpart in BD&D would. It's just that it's always a gamble, so spellcasters are more Gandalf than Elminster, and are more judicious in their spell use.
Assuming you left cantrips alone, I'm not sure the net effect would be "casting fewer spells."Oh to be sure! We're come a long way from the days of OE or B/X and this definitely doesn't roll things back to those days, but if you're coming from 5E it has the effect of casting fewer spells. Which a lot of people really enjoy. That's just not me in 2023, and I think it's not most players at this point. That is unless the tone of the game really changes from expected multiple combat encounters in a game session.
I have friends who absolutely love DCC, which has the spell fumbles that they really enjoy. I've suggested Shadowdark to them and their intention is to try and run a game with it, so we'll see.
Definitely! The effect at low levels wouldn't be that noticeable at all because you get few levelled spells. At higher levels depending on how many spells you get, it also wouldn't have that much an effect on high level slots too, since you get very few of them. It's going to affect spells like "shield" or "misty step". And that may be a good goal, and I'm saying that as someone playing a now 13th level wizard.Assuming you left cantrips alone, I'm not sure the net effect would be "casting fewer spells."