Michael Morris
First Post
The problem is the feat gives you two free metamagic feats with no in game drawback. If you are capable of the math there's no reason not to take it. Statistically the dice will provide you with the numbers necessary to get to the prime you want 95% of the time or more. All you really need to do is find your target number, and find a way to get 0 out of the remaining numbers.
Suppose I'm 7th level (Hence rank 7) and casting an effective 4th level spell with this. I need 31, 37 or 41. Suppose I roll 1,2,3,3,4,5,6. So step 1, get a target: 6*5+1 is 31. Step 2, get the other numbers down to 0. (3-3)*2*4. The multiplication rule by 0 makes this absurdly simple to do.
I do math for a living so this sort of thing won't slow me down in play a lot, but it is an enormously unbalanced feat all the same.
3.0 jumped the shark with Vow of Poverty. This is just as flavorful, and just as broken - probably even more broken. I say "jumped the shark" because when the designers are putting out material this poorly balanced, you know they've run out of ideas.
Suppose I'm 7th level (Hence rank 7) and casting an effective 4th level spell with this. I need 31, 37 or 41. Suppose I roll 1,2,3,3,4,5,6. So step 1, get a target: 6*5+1 is 31. Step 2, get the other numbers down to 0. (3-3)*2*4. The multiplication rule by 0 makes this absurdly simple to do.
I do math for a living so this sort of thing won't slow me down in play a lot, but it is an enormously unbalanced feat all the same.
3.0 jumped the shark with Vow of Poverty. This is just as flavorful, and just as broken - probably even more broken. I say "jumped the shark" because when the designers are putting out material this poorly balanced, you know they've run out of ideas.