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Rules of Gaming - Add Your Own!

Paka

Explorer
#1 - I leave any game in which the out of game politicking is more intense and dynamic than the in-game politicking.

#2 - Always pick up a dropped d4 off of the floor. Always.

#3 - If you had a good time, thank your DM/GM/Storyteller/Seneschal and likewise when your players thank you, thank THEM for taking the time to show up and game.

#4 - Bringing a new person to the hobby is a mitzvah of the highest order.

#5 - Anyone who thinks groups of people gathering to create a story is dangerous doesn't understand what gamers do.

#6 - Welcoming an isolated gamer to your group when they are new in town or in a gaming drought or ushering them to a burgeoning group is a mitzvah too.

#7 - If you're not having fun, stop.

#8 - If you are having fun, look at what you're doing and thinka bout why. You might not be able to quantify it but it is worth taking a good hard look at.
 

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#14. All games go better with tortilla chips and salsa.

#15. If one of your players' eyes start rolling and he begins foaming at the mouth, take away the Mountain Dew.

#16. Try not to let the rules take the place of the magic of the game.
 

Crothian

First Post
#17: try to arrive 10 minutes befroe the game starts and tell the DM and players ahead of time if you are going to be late or can't make it

#18: help the DM by organizing food and taking care of the little ones and/or pets.
 

Allanon

Explorer
#19: Make sure that the people you game with come first and the game itself second.

#20: Never ever pet a cat named Eek (or any other pet you are unfamiliar with and therefore is unfamiliar with you)...

#21: Treat the house you game in as you're own (except if you're one of the Osbornes, then treat the house as a temple and don't touch anything) and clean up after yourself.
 
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Aethelstan

First Post
1. Ban all laptops from the gaming table (searching for nude pics of Halle Berry during a battle does not facilitate good gaming).

2. A player's in-game snacks must all fit within a 1 square foot area on the gaming table.

3. Players may not roll damage for a 10th level fireball ONE DIE AT A TIME!

4. Players who can not remember the damage dealt by a weapon they wielded through three months of gaming shall be [insert just punishment here].
 

wocky

Masterwork Jabberwock
#22: Never make a player roll against his own interests.

#23: Each die should either be used to always roll high, or to always roll low.

#24: The DM should never give the player more information than he should have and then complain that he's using metagame knowledge.

#25: Never make players "roll INT to get tips" if they've only been stumped by a situation for five minutes.
 

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