Incenjucar
Legend
That view only works if you keep to a Law/Chaos axis. Lawful Good under that structure is basically impossible without also being insane.
That view only works if you keep to a Law/Chaos axis. Lawful Good under that structure is basically impossible without also being insane.
Gary Gygax said:Lawful Good: While as strict in their prosecution of law and order, characters of lawful good alignment follow these precepts to improve the common weal. Certain freedoms must, of course, be sacrificed in order to bring order; but truth is of highest value, and life and beauty of great importance. The benefits of this society are to be brought to all.
Gary Gygax said:lawful Neutral: Those of this alignment view regulation as all-important, taking a middle road betwixt evil and good. This is because the ultimate harmony of the world -and the whole of the universe - is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation.
That view only works if you keep to a Law/Chaos axis. Lawful Good under that structure is basically impossible without also being insane.
More to the point Lawful Neutral, or pure law is not originally based on any sort of human perspective. It's not alles in ordnung it's Moorcocks Law, perfect, crystalline, still, lifeless. Chaos is not freedom or libertarianism, it is a seething froth of change and formlessness, not dead perhaps but nothing we would enjoy as a life.
Are you assuming all LN characters are perfectly lawful and all CN characters are perfectly chaotic? Of course all characters are neutral in that case. However, the usual definitions allow a character to be only somewhat lawful and still LN.
That's not what my definition of CN says. Unpredictable? Yes. Unreliable? Not necessarily. Jerk? Definitely orthogonal to alignment.
Anyway, each alignment is a large pool of different outlooks. Somewhere between the "extremes" of TN and CN there is that guy who is individualistic, somewhat unpredictable, still a good buddy, but who doesn't really care about strangers. Whether you say he's TN or CN is a judgement call.
I like to think of CE as fiercely independent and MEAN/CRUEL. Get in their way, they'll likely kill you...or at least hurt you badly. Even if it isn't immediately and is instead in your room later when no one knows it's them.(Ps. Most of my CE guys don't want to dominate anyone. More like make sure there's no one who can dominate them.)
I thought we were discussing the cosmological alignments, and why someone might choose to be True Neutral. Not humans and how they rate on the alignment chart.
Apparently, by now we are. However, the side-thread started from whether the nine alignments require a tenth - unaligned - to describe the range of typical individuals.
That's not all of CN. And CN, LN and Evil people can and do have friends. For CN, friendship is all about "what does that other person mean to me? Do I care about them or not?" While for evil people it's all about "how well can I use this person for my purposes?" Though other alignments also think the same way on some points about how they can use people to certain extents. Not having friends is more a mark of certain character flaws and or having low charisma or other low mental ability scores as opposed to anything to do with alignment.CN is therefore the guy who personally couldn't be bothered to either harm or help anyone. People are in need? Sure, but how is that his problem? He sure isn't going to go out of his way to subjugate people, murder them, or likely steal from them if he's aware it'll cause them a lot of harm. But he's not going to go out of his way to find out if it harms people. Also, groups and loyalty are the kind of things other people do. The friends you are with today might be your enemies tomorrow. They'll likely leave you the next time you get to an inn, so might as well do it to them first.
Most CN people are kind of jerks, actually. Particularly because most D&D games revolve around an adventuring group of 4-6 PCs who need to work together in order to accomplish a goal. The key to that sentence is work together. Given that Chaos is described as the opposite or working together and following rules, it often encourages players to be jerks.
Obviously there will be some people who are CN bordering on TN who see the benefit of sticking with the group and furthering the groups goals. But would you trust the guy who actively seeks out the opposite of loyalty?
I find too many people use CN as an excuse to play "whatever I want to play". Each of the alignments should be a guide to play a certain way with as many "restrictions" as allowances. Unfortunately, the only logical restriction on CN is "don't be a team player, don't do what other people tell you to do". Which always goes over well in a group.