gargoyleking
Adventurer
Mord the Forgotten
Character Name: Mord
[Sblock]Player: Gargoyleking
Race: Aasimar(Fallen)
Class: Warlock
Background: Criminal
Mord was once a sort of royalty in the distant City-State he was born into. There, Aasimar are treated almost as a step away from godhood. They were always trained into some form of religious or political profession and many became clerics or paladins. But mord always resented the restrictions that came with both his title and expectations. He always did his best to escape the monotony of his life and soon found himself embroiled in the intrigues of the under-city. Eventually he was caught up in a major cult and subsequent scandal and rather than face the embarrassment of having to imprison one of their own, the government quietly exiled him and scrubbed all records regarding his original identity. Mord has always hidden his true name since, wishing only to do what he pleases and not caring for his 'celestial' hertitage.
Mord's true form hasn't been seen in nearly a decade. The image that he meticulously exerts is a stark contrast of pale skin and dark hair and clothing at all times. In fact, the only source of color to be found about him are his eyes, which are an almost frosty blue color. He wears studded leather armor, which he regularly rubs down with charcoal to keep it as dark as possible. Hanging from his left hip is a mostly ceremonial sickle and a wand.
Max HP: 45
AC: 14
Initiative: +2
Passive Perception: 11 (60 ft. Darkvision)
Move: 30 ft.
Size: Medium
Abil(Bonus)[Save]
Str: 10(0)
Dex: 14(+2)
Con: 12(+1)
Int: 12(+1)
Wis: 12(+1)[+4]
Cha: 16(+3)[+6]
Other Prof:
Lang: Common, Celestial
Armor: Light
Weap: Simple
Tools: Thieving Tools
Gaming: Cards
Attacks: (Weap(range), To Hit, Damage(type), Other
Eldritch Blast (120), RSA+6, 1d10+3, Spell
Chill Touch(120), RSA+6, 1d8 (Necrotic), Spell (Target can't regain HP until start of next turn. Vs Undead causes DA on attack rolls against caster until end of next turn.
Sickle, +5, 1d4+2(S), Light
Sling(30/120), +5, 1d4+2(B)
Aasimar (Fallen)
Abil: Cha +2, Str +1
Size: Medium
Speed: 30 ft.
Darkvision: 60 ft.
Celestial Resistance: Resistance to Necrotic+Radiant damage
Healing Hands: (Action) Touch creature, regains HP=your level. Recover(LR)
Light Bearer: Know "Light" Cantrip, Abil=Cha
Subrace: Fallen
Necrotic Shroud: (Action) Duration (1 minute)
Eyes turn "pools of darkness", grow flightless wings "skeletal, ghostly"
On transformation: Other creatures within 10ft. makes Cha save DC (8+P+Cha) (xx) or become frightened of you until end of your next turn.
During effect, Deal extra necrotic damage (level) to one target when you deal damage with an attack or spell.
Recharge: (LR)
Background: Criminal (Spy)
Criminal Contact
Warlock:
Otherworldly Patron: The Great Old One
Pact Magic:
Spell Attack: +6, Spell Save DC: 14
Cantrips: (3)
Eldritch Blast, Chill Touch, True Strike, Guidance (BoS), Mage Hand(BoS), Minor Illusion(BoS)
Spell Slots: (2)
Spells Known: (7)
Hex(8 hrs), Cloud of Daggers(6d4 dmg), Shatter (4d8), Vampiric Touch, Hunger of Hadar, Counterspell, Banishment, Dimension Door
Spell Slot Level: (4)
Eldritch Invocations:
Invocations Known: (4)
Agonizing Blast(+Cha to EB dmg), Mask of Many Faces(Disguise Self, at-will), Book of Ancient Secrets(Comp Lang, Identify), Devil's Sight(120 ft. See in mundane and magical darkness as normal.
Pact Boon: Pact of the Tome
Patron provides Grimoire called "Book of Shadows." Choose 3 cantrips from any class list. While the book is on warlocks person, they can cast any of the cantrips chosen. They don't count against Cantrips Known limit.
Ability Improvement: Feat
Feat: Warcaster
- Gain Adv. on Con saves to maintain concentration on a spell when taking damage.
- Can perform Somatic Components of spells even when you have a weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Equipment:
Studded Leather 45
Wand 10
Sickle 1
Sling 1, Bullets(20) 4cp
Spell Component Pouch 25
Thieve's Tools 25
Book of Shadows
Entertainer's Pack 40
Scroll Case (2) 2
Flask of Alchemist's Fire (1)[/sblock]
Character Name: Mord
[Sblock]Player: Gargoyleking
Race: Aasimar(Fallen)
Class: Warlock
Background: Criminal
Mord was once a sort of royalty in the distant City-State he was born into. There, Aasimar are treated almost as a step away from godhood. They were always trained into some form of religious or political profession and many became clerics or paladins. But mord always resented the restrictions that came with both his title and expectations. He always did his best to escape the monotony of his life and soon found himself embroiled in the intrigues of the under-city. Eventually he was caught up in a major cult and subsequent scandal and rather than face the embarrassment of having to imprison one of their own, the government quietly exiled him and scrubbed all records regarding his original identity. Mord has always hidden his true name since, wishing only to do what he pleases and not caring for his 'celestial' hertitage.
Mord's true form hasn't been seen in nearly a decade. The image that he meticulously exerts is a stark contrast of pale skin and dark hair and clothing at all times. In fact, the only source of color to be found about him are his eyes, which are an almost frosty blue color. He wears studded leather armor, which he regularly rubs down with charcoal to keep it as dark as possible. Hanging from his left hip is a mostly ceremonial sickle and a wand.
Max HP: 45
AC: 14
Initiative: +2
Passive Perception: 11 (60 ft. Darkvision)
Move: 30 ft.
Size: Medium
Abil(Bonus)[Save]
Str: 10(0)
Dex: 14(+2)
Con: 12(+1)
Int: 12(+1)
Wis: 12(+1)[+4]
Cha: 16(+3)[+6]
Other Prof:
Lang: Common, Celestial
Armor: Light
Weap: Simple
Tools: Thieving Tools
Gaming: Cards
Attacks: (Weap(range), To Hit, Damage(type), Other
Eldritch Blast (120), RSA+6, 1d10+3, Spell
Chill Touch(120), RSA+6, 1d8 (Necrotic), Spell (Target can't regain HP until start of next turn. Vs Undead causes DA on attack rolls against caster until end of next turn.
Sickle, +5, 1d4+2(S), Light
Sling(30/120), +5, 1d4+2(B)
Aasimar (Fallen)
Abil: Cha +2, Str +1
Size: Medium
Speed: 30 ft.
Darkvision: 60 ft.
Celestial Resistance: Resistance to Necrotic+Radiant damage
Healing Hands: (Action) Touch creature, regains HP=your level. Recover(LR)
Light Bearer: Know "Light" Cantrip, Abil=Cha
Subrace: Fallen
Necrotic Shroud: (Action) Duration (1 minute)
Eyes turn "pools of darkness", grow flightless wings "skeletal, ghostly"
On transformation: Other creatures within 10ft. makes Cha save DC (8+P+Cha) (xx) or become frightened of you until end of your next turn.
During effect, Deal extra necrotic damage (level) to one target when you deal damage with an attack or spell.
Recharge: (LR)
Background: Criminal (Spy)
Criminal Contact
Warlock:
Otherworldly Patron: The Great Old One
Pact Magic:
Spell Attack: +6, Spell Save DC: 14
Cantrips: (3)
Eldritch Blast, Chill Touch, True Strike, Guidance (BoS), Mage Hand(BoS), Minor Illusion(BoS)
Spell Slots: (2)
Spells Known: (7)
Hex(8 hrs), Cloud of Daggers(6d4 dmg), Shatter (4d8), Vampiric Touch, Hunger of Hadar, Counterspell, Banishment, Dimension Door
Spell Slot Level: (4)
Eldritch Invocations:
Invocations Known: (4)
Agonizing Blast(+Cha to EB dmg), Mask of Many Faces(Disguise Self, at-will), Book of Ancient Secrets(Comp Lang, Identify), Devil's Sight(120 ft. See in mundane and magical darkness as normal.
Pact Boon: Pact of the Tome
Patron provides Grimoire called "Book of Shadows." Choose 3 cantrips from any class list. While the book is on warlocks person, they can cast any of the cantrips chosen. They don't count against Cantrips Known limit.
Ability Improvement: Feat
Feat: Warcaster
- Gain Adv. on Con saves to maintain concentration on a spell when taking damage.
- Can perform Somatic Components of spells even when you have a weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Equipment:
Studded Leather 45
Wand 10
Sickle 1
Sling 1, Bullets(20) 4cp
Spell Component Pouch 25
Thieve's Tools 25
Book of Shadows
Entertainer's Pack 40
Scroll Case (2) 2
Flask of Alchemist's Fire (1)[/sblock]
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