Name: Snake of the Trees (Snake)
Race: Tabaxi
Class Level: Sorcerer 1
Background: Outlander
Alignment: CG
Age: 37
[sblock=Combat]
AC: 16
Initiative: +3
Speed 30 ft
Climb: 20 ft
HP 14/14
Hit Dice: 2d6
Size: medium
Dagger +5 to hit 20/60 1d4+3
Sling +5 to hit 30/120 1d4+3
Spell to hit +5
Spell Save DC 13
Cantrips: Firebolt, Mage Hand, Message, Minor Illusion
Spells: Shield, Sleep, Magic Missle
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[sblock=Ability Scores]
Ability Score/ST/ Modifier
Strength 8/8/ (-1)
Dexterity 16/16/+3
Constitution 13/15/+1
Intelligence 10/10/0
Wisdom 12/12/+1
Charisma 16/18/+3
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[sblock=Skills]
Proficiency Bonus +2
Acrobatics +5
Animal Handling +1
Arcana 0
Athletics (-1)
Deception +3
History 0
Insight +3
Intimidation +3
Investigation 0
Medicine +1
Nature 0
Perception +3
Performance +3
Persuasion +5
Religion 0
Sleight of Hand +3
Stealth +5
Survival +3
Passive Perception 13
Passive Insight 13
[/sblock]
[sblock=Proficiencies]
Languages: Common, dwarvish, draconic, elvish
Armors: none
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
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[sblock=Features and Traits]
Darkvision. You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Cat’s Claws. Because of your claws, you have a climbing speed of 20 ft. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4+your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent. You have proficiency in the Perception and Stealth Skills
Red Dracon Ancestor, damage type fire, has double proficiency on checks against dragons.
Draconic Resilience. At first level your hit point maximum increase by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a sheen of dragon-like scales. When you aren’t wearing any armor, your AC equals 13 + your dexterity modifier.
Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water and so forth.
Spell Casting 4 Cantrips, 3 first level spell slots and 3 known spells
Sorcery Points 2, 2 points can be exchanged for a 1st level spell slot
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[sblock=Equipment]
Staff, a hunting trap, a bear claw necklace, a set of traveler’s clothes and belt, 2 daggers, sling, crystal, backpack, crowbar, hammer, 10 pitons, 10 torches,tinderbox, 10 days of rations, 2 waterskin, 50 feet of hempen robe, bedroll, tent, shovel, herbalism Kit, 2 healing potions
GP 268, 7 SP
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[sblock=Personality & Appearance]
Snake is around 6 and a half feet tall and weighs just over 150 lbs. He resembles and a black panther that walks upright with long legs and arms.
Tabaxi Obsessions – My curiosity is currently fixed on a monster, in particular red dragons.
Tabaxi Quirks – You have a minor phobia of water and hate getting wet.
Personality trait. I’m driven by a wanderlust that led me away from home.
Ideal. Change, life is like the seasons, in constant change, and we must change with it.
Bond, I’ve been searching my whole life for the answer to a certain question.
Flaw, there is no room for caution in a life lived to the fullest.
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[sblock=Background]
Snake grew up far from the sword coast and lived with histribe, the Of the Tree Tribe. Always the most curious and the biggest risktaker of his pride, Snake became fascinated with dragon’s once he saw one flyoverhead as a young child. At the age of 20 Snake left his homeland to learnmore about the greater world, his mysterious powers and dragons.
For the ten years after he left his homeland, Snake of theTrees wandered the Sword Coast, joining adventuring groups and doing odd jobsas he adjusted to this strange world of men, elves and dwarves. While helearned much about the world and grew more familiar with his magical powersSnake had never come face to face with another dragon and still had the hungerto learn more about them eating at his soul. Around seven years ago he heard ofan extremely old wizard named Delfen Yellowknife who lived in Daggerford.
Snake of the Trees has spent the last seven years spendinghalf his time in Daggerford and half of his time out adventuring. While in townSnake lives at the Silver Flood Inn, doing odd jobs around town and spends sometime each reach learning about dragons from Delfen Yellowknife. Most of Snakesexpenses have been paid by the money he has made adventuring, whether itstreasure he has found or wages he has been paid as a porter, a forage, or a guard.
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