I'll be using these as bases for a group of Sidereals in my setting and figured I'd post them here (the revised abominations, not the Sidereals).
I only have the Xixecal done so far, but I've been going pretty fast lately (sometimes two or three First Ones in a day, god, I should get a job.)
So how's he look? I think he came out fairly well. I wanted him to be about as strong as the Amilitici. I think they're at least in the same vicinity now.
His SR ended up really high...
Immortal Xixecal
Titanic Outsider (Cold, Chaotic, Evil, Extraplanar)
Hit Dice: 90d8+ 3,060 (3,780 hp)
Initiative: +15 (+3 Dexterity +4 Divine +8 Superior Initiative)
Speed: 240 ft.
Armor Class: 108 (-16 Size +17 Deflection +3 Dexterity +4 Divine +90 Natural)
Flat-Footed: 105 Touch: 18
Base Attack/Grapple: +90/+157
Space/Reach: 100 ft./150 ft.
Attacks: 2 Claws +151/+146/+141/+136 10d10 +51 +10d10 Divine Cold +Constitution Drain 18-20/x4
Bite +146 10d10 +74 +10d10 Divine Cold +Constitution Drain
Stomp +146 15d10 +74 +15d10 Divine Cold +Constitution Drain
Special Attacks: Breath Weapon (45d10 Divine Cold), Constitution Drain (4 points), Cold (DC 76), Divine Cold, Summon White Dragon, Rend 20d10 +91 +20d10 Divine Cold
Special Qualities: Abomination Traits, Cold Immunity, Dire Winter, DR 50/Epic, Good, and Adamantine, Fast Healing 45, Fire Vulnerability, Regeneration 45, SR 104
Saves: Fort +84 Ref +54 Will +52
Abilities: Str 105 Dex 17 Con 84 Int 16 Wis 12 Cha 44
Skills: Climb +144, Concentration +134, Hide +76 (+126 in blizzard), Jump +144, Knowledge (arcana, religion, the planes) +97, Listen +95, Search +95, Spellcraft +97, Spot +95
Feats: Cleave, Clinging Breath, Great Cleave, Improved Critical (Claw), Improved Initiative, Improved Multiattack, Improved Natural Attack, Improved Rapidstrike (Claw), Improved Snatch, Improved Sunder, Lingering Breath, Maximize Breath, Multiattack, Power Attack, Rapidstrike (Claw), Recover Breath (3), Tempest Breath, Snatch
Epic Feats: Dire Charge, Greater Critical (Claw), Greater Critical Multiplier (Claw), Greater Power Attack, Greater Sunder, Improved Critical Multiplier (Claw), Light Eradication, Perfect Cleave, Power Attack Mastery, Superior Cleave, Superior Initiative, Uncanny Power Attack
ECL: 105
CR: 70
Alignment: Chaotic Evil
Environment: Para-Elemental Plane of Ice, Primordial Glaciers
Combat
A Xixecal is always accompanied by 5 Great Wyrm White Dragons. These dragons generally spend their turns casting defensive spells on the Xixecal, beginning with Protection From Energy (Fire). They are also not above casting Antimagic fields all over the battlefield, which barely hampers their Xixecal master. Xixecals typically open combat with their breath weapon modified by the Maximized Breath, Tempest Breath, and Lingering Breath feats, before dire charging into melee and making liberal use of its Uncanny Power Attack.
Breath Weapon: Once per round as a standard action, a Xixecal may exhale a 250 ft. cone of frozen air, dealing 45d10 Divine Cold damage to everyone caught within the effect. A reflex save (Dc 61) halves the effect.
Cold: Each hit from a Xixecal’s melee attacks induces a slow spell on the target for 10 rounds. A fortitude save (Dc 72) negates the effect.
Constitution Drain: On each successful claw attack, the Xixecal drains 1d4 constitution from the target, healing itself 10 points for each point drained. This damage and healing is multiplied on a critical hit.
Dire Winter: A Xixecal is perpetually surrounded by the Dire Winter epic spell. This creates a 1,000 ft. blizzard around the Xixecal at all times, causing all creatures caught within to move at half speed in addition to taking 2d6 points of Divine Cold damage each round. Search, Spot, and Listen checks, in addition to all ranged attacks other than siege engines, are impossible within this blizzard. Any open flame has a 75% chance to become extinguished each round. Any creature of less than Large size must make a DC 18 fortitude save each round to avoid being knocked prone. Large or larger creatures cannot move unless they succeed on the same fortitude save.
Divine Cold: The chill that emanates from a Xixecal is enough to freeze the very soul. Even creatures that are normally immune to cold are 50% affected by this unholy frost. In addition, a Xixecal deals additional Divine Cold damage on each hit equal to the base damage dice of the attack.
Regeneration: Xixecals take normal damage from Lawful, Epic weapons
Spell-Like Abilities:
Caster level 94th; save DC 31 + spell level.
At Will: Blasphemy, Desecrate, Empowered Polar Ray, Extended Wall of Ice, Greater Dispel Magic, Dominate Monster, Greater Invisibility, Hold person, Maximized Cone of Cold, Meteor Swarm (Cold), Unholy Aura, Widened Ice Storm
Summon White Dragon: Once per day a Xixecal may summon up to 5 Great Wyrm White Dragons.
I only have the Xixecal done so far, but I've been going pretty fast lately (sometimes two or three First Ones in a day, god, I should get a job.)
So how's he look? I think he came out fairly well. I wanted him to be about as strong as the Amilitici. I think they're at least in the same vicinity now.
His SR ended up really high...
Immortal Xixecal
Titanic Outsider (Cold, Chaotic, Evil, Extraplanar)
Hit Dice: 90d8+ 3,060 (3,780 hp)
Initiative: +15 (+3 Dexterity +4 Divine +8 Superior Initiative)
Speed: 240 ft.
Armor Class: 108 (-16 Size +17 Deflection +3 Dexterity +4 Divine +90 Natural)
Flat-Footed: 105 Touch: 18
Base Attack/Grapple: +90/+157
Space/Reach: 100 ft./150 ft.
Attacks: 2 Claws +151/+146/+141/+136 10d10 +51 +10d10 Divine Cold +Constitution Drain 18-20/x4
Bite +146 10d10 +74 +10d10 Divine Cold +Constitution Drain
Stomp +146 15d10 +74 +15d10 Divine Cold +Constitution Drain
Special Attacks: Breath Weapon (45d10 Divine Cold), Constitution Drain (4 points), Cold (DC 76), Divine Cold, Summon White Dragon, Rend 20d10 +91 +20d10 Divine Cold
Special Qualities: Abomination Traits, Cold Immunity, Dire Winter, DR 50/Epic, Good, and Adamantine, Fast Healing 45, Fire Vulnerability, Regeneration 45, SR 104
Saves: Fort +84 Ref +54 Will +52
Abilities: Str 105 Dex 17 Con 84 Int 16 Wis 12 Cha 44
Skills: Climb +144, Concentration +134, Hide +76 (+126 in blizzard), Jump +144, Knowledge (arcana, religion, the planes) +97, Listen +95, Search +95, Spellcraft +97, Spot +95
Feats: Cleave, Clinging Breath, Great Cleave, Improved Critical (Claw), Improved Initiative, Improved Multiattack, Improved Natural Attack, Improved Rapidstrike (Claw), Improved Snatch, Improved Sunder, Lingering Breath, Maximize Breath, Multiattack, Power Attack, Rapidstrike (Claw), Recover Breath (3), Tempest Breath, Snatch
Epic Feats: Dire Charge, Greater Critical (Claw), Greater Critical Multiplier (Claw), Greater Power Attack, Greater Sunder, Improved Critical Multiplier (Claw), Light Eradication, Perfect Cleave, Power Attack Mastery, Superior Cleave, Superior Initiative, Uncanny Power Attack
ECL: 105
CR: 70
Alignment: Chaotic Evil
Environment: Para-Elemental Plane of Ice, Primordial Glaciers
Combat
A Xixecal is always accompanied by 5 Great Wyrm White Dragons. These dragons generally spend their turns casting defensive spells on the Xixecal, beginning with Protection From Energy (Fire). They are also not above casting Antimagic fields all over the battlefield, which barely hampers their Xixecal master. Xixecals typically open combat with their breath weapon modified by the Maximized Breath, Tempest Breath, and Lingering Breath feats, before dire charging into melee and making liberal use of its Uncanny Power Attack.
Breath Weapon: Once per round as a standard action, a Xixecal may exhale a 250 ft. cone of frozen air, dealing 45d10 Divine Cold damage to everyone caught within the effect. A reflex save (Dc 61) halves the effect.
Cold: Each hit from a Xixecal’s melee attacks induces a slow spell on the target for 10 rounds. A fortitude save (Dc 72) negates the effect.
Constitution Drain: On each successful claw attack, the Xixecal drains 1d4 constitution from the target, healing itself 10 points for each point drained. This damage and healing is multiplied on a critical hit.
Dire Winter: A Xixecal is perpetually surrounded by the Dire Winter epic spell. This creates a 1,000 ft. blizzard around the Xixecal at all times, causing all creatures caught within to move at half speed in addition to taking 2d6 points of Divine Cold damage each round. Search, Spot, and Listen checks, in addition to all ranged attacks other than siege engines, are impossible within this blizzard. Any open flame has a 75% chance to become extinguished each round. Any creature of less than Large size must make a DC 18 fortitude save each round to avoid being knocked prone. Large or larger creatures cannot move unless they succeed on the same fortitude save.
Divine Cold: The chill that emanates from a Xixecal is enough to freeze the very soul. Even creatures that are normally immune to cold are 50% affected by this unholy frost. In addition, a Xixecal deals additional Divine Cold damage on each hit equal to the base damage dice of the attack.
Regeneration: Xixecals take normal damage from Lawful, Epic weapons
Spell-Like Abilities:
Caster level 94th; save DC 31 + spell level.
At Will: Blasphemy, Desecrate, Empowered Polar Ray, Extended Wall of Ice, Greater Dispel Magic, Dominate Monster, Greater Invisibility, Hold person, Maximized Cone of Cold, Meteor Swarm (Cold), Unholy Aura, Widened Ice Storm
Summon White Dragon: Once per day a Xixecal may summon up to 5 Great Wyrm White Dragons.
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