Uhm, the effect is supposed to keep characters from abusing too many ongoing spells. Ongoing effects a character relies on are supposed to come from magic items, not half [i hope] a dozen spells running at the same time. Clerics are a REAL big offender on this. If clerics frequently are wearing.
Then Dispel Magic [greater] needs all the power it can get.
- Divine favor
- Protection from Energy
- Death Ward
- Divine Power
- Righteous Might
- Heroes feast
- Holy Aura
How is it an "abuse" if characters actually use their spells to good effect? If an cleric wishes to blow most of his spells buffing someone for one combat, I don't think he should automatically get shot down for it. Heck, most of those spells have a minute per level duration. But then, I, unlike some DM's, don't hate my players...
And as for ongoing effects supposed to come from magic items and not spells, I think that is a stupid statement. If the the only buffs a character is supposed to have only comes from magic items, then why provide those spells in the first place? Maybe I'm weird, but I always thought that the purpose of magic items was to give the players awesome new abilities and advantages, not simply make up for inherit weaknesses they might have.