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RECRUITING: Perils of Thunder Island

Dragonwriter

First Post
Adventure Name: Perils of Thunder Island
DM: Dragonwriter/Dragonson (Dragonwriter is my name on EnWorld, the primary host for the information.)
Campaign URL: None
Level(s): 5th to start, ending level unknown
Region: The Northern Kingdoms
Kingdom: The Empire of Ceomyr
Date/Time: Saturdays 7 P.M. PST (EDIT: More people wanted Sat, so no Tuesday.)
Expected Duration of this session: 2-3 hours each week
Format: Campaign
Adventure Plug: (What someone might have heard about the adventure before it started, or what the adventure involves.)
The Island of Thunder has been receiving colonists from Ceomyr’s mainland for many years. And for those many years, they have had to contend with the island’s natives, the fabled Lizards of Thunder. These great beasts have made expansion difficult, not to mention costly, both in gold and lives. Due to the problems inherent in learning the specifics of the inside of the island, the Cartographer’s Guild has finally put out a call for intrepid explorers, offering pay for explorers to detail their journeys within the island and to map sections of it.

Naturally, this duty is not without it’s hazards… Any foray into the interior of the island will almost certainly result in a meeting with some of the Lizards. Also, the Lizards have been growing restless of late. They have recently been actively attacking the cities when they used to be turned away by the massive stakes buried in the city walls. But truly, they are just one of the Perils of Thunder Island!

(The first session will begin as the party embarks on a ship to Thunder Island.)
Restrictions:
Any non-evil alignment.
Druids and Rangers will not be able to have dinosaur animal companions due to the current aggression of all dinosaurs exhibited on Thunder Island currently. Also, the 3.5 PHB Ranger is used, not Monte Cook's

Character Creation must abide by the guidelines in the “The 13 Kingdoms Setting Guide” (32 point-buy, Core books & Setting Guide only), available in PDF form from me. E-mail me at dragobot999 (“at” symbol) Yahoo ( dot com) and put “T13K” or “Ceomyr Campaign” as the subject line - If it is Anything else, it will be deleted.
Characters will begin at 5th level (10,000 EXP), with standard gold for PCs of that level (9,000 gp, no items over 5,000 gp). Experience points may be spent (up to 100) on item creation before the game begins.

Official Participants: (added as they are Checked In)
Jeralt, N Human Druid of Nylaethia
Caranthir Mithrandír, CG Wood Elf of Alyhndro
Oain Irensoul, CG Hill Dwarf of Os
Vrukor, CG Half-Orc of Brand
Indolo of Stormspeakers Guild, CG Human Wizard of Typhus


Submit Character Sheets in the format in the following post.
 
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Dragonwriter

First Post
Character Sheet.

Official 13 Kingdoms Character Sheet
Name:
Player:
E-Mail:

Race:
Class:
Level: 1
ECL: +0 mod/total 1
XPs: 0 current/1000 next level

Current DM:
Patron God:
Alignment:
===================================
Str:
Dex:
Con:
Int:
Wis:
Cha:
===================================
HP:
AC: 10 (+0 Dex, +0 Size, +0 Armor, +0 Shield)
Init: +0
Speed: 0 feet
BAB: +0
Mel: +0
Rng: +0
Fort: +0
Refl: +0
Will: +0
===================================
Special Abilities
Race:

Class:

Other:

===================================
Feats:

===================================
Languages:

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Appraise +0 (=0+0+0)
Balance +0 (=0+0+0)
Bluff +0 (=0+0+0)
Climb +0 (=0+0+0)
Concentration +0 (=0+0+0)
Craft (Untrained) +0 (=0+0+0)
Diplomacy +0 (=0+0+0)
Disguise +0 (=0+0+0)
Escape Artist +0 (=0+0+0)
Forgery +0 (=0+0+0)
Gather Information +0 (=0+0+0)
Heal +0 (=0+0+0)
Hide +0 (=0+0+0)
Intimidate +0 (=0+0+0)
Jump +0 (=0+0+0)
Listen +0 (=0+0+0)
Move Silently +0 (=0+0+0)
Perform (list type) +0 (=0+0+0)
Profession (Untrained) +0 (=0+0+0)
Ride +0 (=0+0+0)
Search +0 (=0+0+0)
Sense Motive +0 (=0+0+0)
Spot +0 (=0+0+0)
Survival +0 (=0+0+0)
Swim +0 (=0+0+0)
Use Rope +0 (=0+0+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Craft (list type) +0 (=0+0+0)
Decipher Script +0 (=0+0+0)
Disable Device +0 (=0+0+0)
Handle Animal +0 (=0+0+0)
Knowledge (list type) +0 (=0+0+0)
Open Lock +0 (=0+0+0)
Profession (list type) +0 (=0+0+0)
Sleight of Hand +0 (=0+0+0)
Speak Language (list languages, 1 per rank)
Spellcraft +0 (=0+0+0)
Tumble +0 (=0+0+0)
Use Magic Device +0 (=0+0+0)
===================================
Magic Items (location, weight):

===================================
Other Equipment:
Weapons:

Armor, Clothes:

-----------------------------------
Container:

Contents:


Container:

Contents:


-----------------------------------
Money
PP: 0
GP: 0
SP: 0
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-0 lbs.
Medium: 0-0 lbs.
Heavy: 0-0 lbs.
Current: 0 lbs.
===================================
Animals and Companions

Pack Animal:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight)

Load
Light:
Medium:
Heavy:
Current:
-----------------------------------
Riding Animal:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight)

Load
Light:
Medium:
Heavy:
Current:
===================================
Familiar/Animal Companion(s):
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight)

===================================
Henchmen/Cohorts/Hirelings:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight)

===================================
Magic
Spells per day:
Domains (If applicable):
Spells Known:
Lvl 1 Spells:
Lvl 2 Spells:
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
Spells Memorized:
Lvl 1 Spells:
Lvl 2 Spells:
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
===================================
Description (include Age, gender, height, weight, physical description):
 

Typewriter

First Post
Thanks for telling me how to get here from the openRPG thread. I sent you an e-mail requesting the campaign setting and some other misc. questions.

Thank you.
 

Dragonwriter

First Post
The Setting Guide is on its way. And if you have any more questions, feel free to ask them.

Oh, I forgot to mention another Restriction. We use the standard Ranger in the 3.5 PHB, not Monte Cook's Ranger.
 
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stevekro1

First Post
Hi I'm from the Wizards of the Coast forum I saw you wanted us to register here. I registered and will be sending you a revised copy of my character sheet.
 

Dragonwriter

First Post
Well, it looks like the time slot is going to change a little. I'm getting more people saying that Saturday is better, so I'll go with the Saturday slot. It will still be from 7 PM PST until between 9 to 10 PM PST.
 



stevekro1

First Post
Official 13 Kingdoms Character Sheet
Name: Jeralt Hrrash
Player: Steve
E-Mail: airsoft2233@gmail.com

Race: Human
Class: Druid
Level: 5
ECL: +0 mod/total 5
XPs: 10,000 current/15,000 next level

Current DM: Dragonson
Patron God: Nylaethia (God of Animals, Earth, Plants, Protection.)
Alignment: Neutral
Home Kingdom: Paladosus [Middle Kingdoms]
===================================
Based on 32 Point Buy:

Str:12 +1
Dex:16 +3
Con:14 +2
Int:10 +0
Wis:16 +3
Cha:8 -1
===================================
HP: 44
AC: 21 [22 When Dodging once per turn.] (+3 Dex, +0 Size, +4 Armor, +4 Shield)
Init: +7
Speed: 20 feet (30 feet - 10 feet medium armor.)
BAB: +3 (+2, +1, +0)
Mel: +4
Rng: +6
Fort: +7 (+4 Base / +3 for CON)
Refl: +4 (+1 Base / +3 for DEX)
Will: +7 (+4 Base / +3 for WIS)
===================================
Special Abilities
Race: Human

Class: Druid

Other: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride,
Trackless Step, Resist Nature's Lure, Wild Shape 1/day (5 Hrs)

===================================
Feats:

Combat Casting - +4 Concentration
Improved Initiative
Dodge

===================================
Languages: Druidic, Common, Draconic


===================================
Skills = to 32 at lvl 5
Trained or Untrained=Rank + Stat Mod + Other)
Appraise +0 (=0+0+0)
Balance +0 (=0+0+0)
Bluff +0 (=0+0+0)
Climb +0 (=0+0+0)
Concentration +14 (=7+3(WIS)+4[COMBAT CASTING])
Craft (Untrained) +0 (=0+0+0)
Diplomacy +0 (=0+0+0)
Disguise +0 (=0+0+0)
Escape Artist +0 (=0+0+0)
Forgery +0 (=0+0+0)
Gather Information +0 (=0+0+0)
Heal +7 (=4+3(WIS)+0)
Hide +0 (=0+0+0)
Intimidate +0 (=0+0+0)
Jump +0 (=0+0+0)
Listen +7 (=4+3(WIS)+0)
Move Silently +0 (=0+0+0)
Perform (list type) +0 (=0+0+0)
Profession (Untrained) +0 (=0+0+0)
Ride +0 (=0+0+0)
Search +3 (=3+0(INT)+0)
Sense Motive +0 (=0+0+0)
Spot +7 (=4+3(WIS)+0)
Survival +0 (=0+0+0)
Swim +0 (=0+0+0)
Use Rope +0 (=0+0+0)

Trained Only=Rank + Stat Mod + Other)
Craft (list type) +0 (=0+0+0)
Decipher Script +0 (=0+0+0)
Disable Device +0 (=0+0+0)
Handle Animal +5 (=6-1(CHA)+0)
Knowledge (list type) +0 (=0+0+0)
Open Lock +0 (=0+0+0)
Profession (list type) +0 (=0+0+0)
Sleight of Hand +0 (=0+0+0)
Speak Language (list languages, 1 per rank)
Spellcraft +4 (=5-1(CHA)+0)
Tumble +0 (=0+0+0)
Use Magic Device +0 (=0+0+0)

Total: 32 Skill points + Additional modifiers and
feat bonuses.

===================================
Magic Items (location, weight): (See Below)

===================================
Other Equipment:
Weapons: Magic Scimitar (+1 More to atk) 1d6 + 2

Armor, Clothes: Hide [+1 Magic AC] +4 AC ,
Heavy Wooden Shield [+2 Magic AC] +4 AC , Explorer's Clothes

-----------------------------------
Container: Backpack

Contents: Waterskin, trail rations, bedroll, sack,
flint & steel, holly and mistletoe, 3 torches, blanket,
Alchemist Fire (Flask 1d6 + 9 when thrown) x10, Healer's
Kit (+2 to heals) x2, Explorer's outfit, Grappling Hook & rope


Container:

Contents:


-----------------------------------
Money
PP: 0
GP: 1185
SP: 0
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-0 lbs.
Medium: 0-0 lbs.
Heavy: 0-0 lbs.
Current: 0 lbs.
===================================
Animals and Companions

Pack Animal:
Name Nibbles Race Bat Type Large
HD Hp 30 Init +6 Spd +20 Ground +40 Air AC 20
Atk Bite Dam +5 Melee 1d8 +4 [Space/Reach 10 ft./5 ft.]
SQ Blindsense 40 ft. (uses echo waves to sense enemies withing 40 feet.)
Saves: F: +7/ R: +10/ W: +6
Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills&Feats: Link, Share Spells, Evasion
(If an animal companion is subjected to an
attack that normally allows a reflex save, it takes
no damage if it makes a sucessful roll and half if it doesn't.)
Skills: Hide +4, Listen +12, Move Silently +11, Spot +8
Feats: Alertness, Stealthy +2 to move silently and stealth checks
Packed: (weight)

Load
Light:
Medium:
Heavy:
Current:
-----------------------------------
Riding Animal: Bat
Name Nibbles Race Bat Type Large
HD Hp Init Spd 20 ft ground 40 ft fly
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight) Up to 100 lbs

Load
Light:
Medium:
Heavy:
Current:
===================================
Wild Shape

Name Jeralt Race Leopard Type Medium
Hp Same as human Init +7 Spd 40ft ground 20ft climb AC 18
Base Attack/Grapple: +2/+5
Atk Bite +6 melee 1d6 +3
Full Atk +6 melee Bite 1d6 +3 & +1 melee Claw 2d3+1
Space/Reach 5ft/5ft
Saves: F: +5 / R: +7/ W: +2
Str 16 Dex 19 Con 15 Int 1 Wis 12 Cha 6
Skills&Feats: Alertness, Weapon Finesse

Skill Modifiers: +12 Balance, +11 Climb, +8 Hide, +11 Jump, +6 Listen, +8 Move Silently,
+6 Spot.

Special Attacks: Improved Grab, Pounce, Rake 1d3+1
-Improved Grab: To use this ability, the leopard must hit with bite.
It can attempt to grapple as a free action without provoking an attack
of opportunity. If it wins the grapple check, it takes hold of its enemy
and can rake for two 1d3+1 damage.
-Pounce: If a leopard charges its foe, it can make a full attack, including
two rake attacks.
-Rake: Attack bonus +6 melee, damage 1d3+1

Low-light vision, scent (can pick up scents)


Packed: (weight)

===================================
Henchmen/Cohorts/Hirelings:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:

Packed: (weight)

===================================
Magic
Spells per day: 11
Domains (If applicable):
Spells Known:
Lvl 0 Spells: x3 Goodberry (2d4 berrys heal +2 HP ea.), Read Magic x1
(read magic item or text), Purify Food/Water x1 (purify 5 ft of water/food).
Lvl 1 Spells: Cure Light Wounds x4 (1d8 +5 Heal [touch])
Lvl 2 Spells: Warp Wood x1 (Bend, Warp, or break wood objects),
Flaming Sphere (2d6 for 5 rounds) x2
Lvl 3 Spells: Call Lightning (3d6 per bolt) x2
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
Spells Memorized:
Lvl 1 Spells:
Lvl 2 Spells:
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:

Spell descriptions added in later.

===================================
Description (include Age, gender, height, weight, physical description): Age 24, Male, 135 Lbs, 5'4'' feet, Average Height and Slender. Brown, short-cut hair and eyes.

Character Biology:

Jeralt lived anything but a simple life. At the age of four while traveling on his father's trade caravan, bandits attacked and killed everyone, plundering the goods. Jeralt due to his young age managed to be a small enough target to evade capture. He sat crying over his father's body, his only mark the incident ever happened a scar on his right shoulder from when he was flung from the cart. A lizardfolk on his way back from a hunt by the name of Hrrash happened upon the scene. A bit of a hermit, Hrrash found young Jeralt amongst the carcasses and brought him home to his small hut deep withing the wonderful Forest of Gaunt.
Jeralt lived with Hrrash for the next 19 years, all the while learning how to survive in the forest, hunt and forage, fight, and speak both Common and Draconic language, as well as the ancient language Druidic. Hrrash was somewhat of a druid himself, his old mentor was one, and now he was passing on his knowledge to Jeralt, for he found an ambitious and eager to learn spirit within the boy, and decided it would be best for him to know it. And so, as Jeralt grew up on the pricipals of surviving in the wilderness, the knowledge of the druid came to be within him.
Life continued this way until Jeralt was of the age of manhood. As a right of passage, Jeralt ventured deeper into the Forest of Gaunt learning to become one with the forest, be a more powerful druid. As he progressed deeper, Jeralt noticed the forest was changing. The Forest of Gaunt, lying along the western edge of Paludosus, with its verdant expanse of great oaks and beautiful
glades was stricken by evil, slowly transforming the forest from a peaceful refuge into a place of malign intent. The forest Jeralt once knew was now a maze of firs and yew, with bogs and pools of stagnant water. When Jeralt returned to his master's hut, he explained to him what he has learned. Hrrash bid his pupil to go out into the world, adventuring, to gain more knowledge and power so one day Jeralt might return to restore the forest to its natural beauty. This is where Jeralt's adventure's begin.
 
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