Right! It’s onto the GM to hook into the PC as a protagonist and continue to provide them with hard decisions even at the face of incredible powers such as SoA.
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Seems like Eye of Alarm could very much be used as a consequence mitigator. If this were Blades in the Dark:
Spend
25 gp -> Position is now “controlled”.
Any ideas for how to use rituals like Detect Secret Doors? If we are playing 4e as a scene framing game without a naturalistic approach to running a dungeon environment, where do you see this ritual being useful? Going back to your description, it seems to me that either the PC's should already have an idea that there might be a secret door somewhere in their vicinity and this is an uncertain, yet quite reliable currency someone can spend to bring it all home. In other words, that the presence of a secret door is already part of the fictional circumstances of the ongoing conflict. Do you see Detect Secret Doors as also something that lets the PC
pronounce
the existence of a secret door where there wasn't one before?
@pemerton thoughts on this?