I think D&D also didn't do a great job of making the things faeries did seem fearsome. Even though the game didn't do horror all that well, undead and demons were still scary because they did some fearful effects like drain levels, kill instantly, age your hair white, turn you into one of them, or summon more of their kind/drag you to hell. Faeries more often had abilities like inducing Madness, Confusion, Mind-control, and Illusions, and those are things D&D often has had trouble with. Charm Person being a 1st level spell usable by even non-specialists magic users that replicates a lot of abilities being part of the problem. Different ideas of what you can do with illusions (either too limited or too all-encompassing) as well. Probably also a sense that you can only have the dryad lure your characters away for 4 years/forever* so often (despite being killed by orcs or even drained by wights every new campaign not being unheard of). Obviously Goblins, Ogres and Banshees tended to do some stuff D&D was good at conveying, but those were conspicuously made not-faerie in the original lineup.
*with this specific example, did you take that seriously (maybe starting gaming as a male approaching puberty colors my perception here)? Sirens luring you to drown maybe, but 'death' by dryad/nymph/etc. quickly became part of the hur-hur part of gaming.