ezo
Get off my lawn!
Thank you for your detailed response!
I get the desire to make exploration and survival aspects of D&D more appealing and engaging. If WotC put as much into the exploration and social pillars of the game as they do combat, things would look very different. Whether or not a player prefers that, of course, is speculative.
So, in an attempt to be more helpful ( ) I have some questions and comments:
1. What size area is required to search for supplies? (1 "hex", 1 mile?)
2. How many supplies are gathered on a successful check? (1 unit? more?)
3. Once a check is made, can further checks be done? How many supplies can an area produce?
4. You mention meager supplies in the revision, but no mention of what they are?
5. You have several terms: meager, standard, special, exceptional, which could become a bit confusing.
I'm certain some, if not all, of these would be addressed in a final version.
I get the desire to make exploration and survival aspects of D&D more appealing and engaging. If WotC put as much into the exploration and social pillars of the game as they do combat, things would look very different. Whether or not a player prefers that, of course, is speculative.
So, in an attempt to be more helpful ( ) I have some questions and comments:
1. What size area is required to search for supplies? (1 "hex", 1 mile?)
2. How many supplies are gathered on a successful check? (1 unit? more?)
3. Once a check is made, can further checks be done? How many supplies can an area produce?
4. You mention meager supplies in the revision, but no mention of what they are?
5. You have several terms: meager, standard, special, exceptional, which could become a bit confusing.
I'm certain some, if not all, of these would be addressed in a final version.