LuisCarlos17f
Legend
The Feywild and the Shadowfell are two new planes added in the last editions to the D&D cosmology, and these are wellcome, but sometimes I miss something more. I have interested in the plane of the mirrors, but this works better for stories type gothic horror. Some time I imagined a remake of "Council of Wryms" where "Io's blood" islands were demiplanes within the elemental chaos working like the dark domains (Ravenloft) or the domains of delight(Witchlight) but ruled by overlord dragons.
The inspiration for the phase of "storm of ideas" may change radically. Then I wanted something more linked with the elements, but not too hard for low-level PCs, and with some touch of post-apocaliptic "hyrborean-punk" as dark-sun. This place would be the home of giants, elemental beings of all type, genies, and some dragon. And I also remembered the "spirit plane" of "Kara-Tur", and the "wasteland" from the videogame "Death Stranding".
Then the image in my mind was a ravaged land, but not by the defiler magic from Dark Sun but because elemental magic is too hard for ordinary vegetation. After the damage the recovering is usual, and faster with primal magic for healer effects, and it can be damaged again easily.
Not all it is totally desert, because when some kami or spirits are "atunned" with certain zones, then the local vegetation can stand better the damage by elemental forces. Then zones are true treasures for the local population who needs farming to eat, but any spirits don't like the forestal zones the forest area where they live are cut down to build settlements, and when they away the attunement with that zone is lost, and vegetation lose the previous resistance against the elemental damage.
The "kami" or spirits can "be born" from elements in the landscape like a tree or a waterfall. This can be detected by spellcasters because they have a special aura, and later the vegetation starts to stand better the elemental forces. Then some evil spellcasters "gather" those "unborn spirits".
Zones of civilitation can be found, but the origin of most of these isn't easy to be explained, because really they are "shards of broken time spheres". A "time sphere" is like a "wildspace" in Spelljammer, but based in alternate timelines. When time-travelers cause troubles about paradoxes or rewritte History then some "time spheres" are "broken", and the "pieces" are special demiplanes with the name "time shard". The ultimate fate of these demiplanes floating within the space-time continium is "landing" in the "primashard" plane. Some "timeshards" are sent intentionally to the "Primalshard" by deities or geat powers because these have got a great value to keep the space-time, for example to allow the birth of a legendary hero or to fix some possible time-paradox.
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What do you think? I know you may say it is a crazy idea, but sometimes you have to start with the crazies ideas and keeping working with these to develop something better.
The inspiration for the phase of "storm of ideas" may change radically. Then I wanted something more linked with the elements, but not too hard for low-level PCs, and with some touch of post-apocaliptic "hyrborean-punk" as dark-sun. This place would be the home of giants, elemental beings of all type, genies, and some dragon. And I also remembered the "spirit plane" of "Kara-Tur", and the "wasteland" from the videogame "Death Stranding".
Then the image in my mind was a ravaged land, but not by the defiler magic from Dark Sun but because elemental magic is too hard for ordinary vegetation. After the damage the recovering is usual, and faster with primal magic for healer effects, and it can be damaged again easily.
Not all it is totally desert, because when some kami or spirits are "atunned" with certain zones, then the local vegetation can stand better the damage by elemental forces. Then zones are true treasures for the local population who needs farming to eat, but any spirits don't like the forestal zones the forest area where they live are cut down to build settlements, and when they away the attunement with that zone is lost, and vegetation lose the previous resistance against the elemental damage.
The "kami" or spirits can "be born" from elements in the landscape like a tree or a waterfall. This can be detected by spellcasters because they have a special aura, and later the vegetation starts to stand better the elemental forces. Then some evil spellcasters "gather" those "unborn spirits".
Zones of civilitation can be found, but the origin of most of these isn't easy to be explained, because really they are "shards of broken time spheres". A "time sphere" is like a "wildspace" in Spelljammer, but based in alternate timelines. When time-travelers cause troubles about paradoxes or rewritte History then some "time spheres" are "broken", and the "pieces" are special demiplanes with the name "time shard". The ultimate fate of these demiplanes floating within the space-time continium is "landing" in the "primashard" plane. Some "timeshards" are sent intentionally to the "Primalshard" by deities or geat powers because these have got a great value to keep the space-time, for example to allow the birth of a legendary hero or to fix some possible time-paradox.
----
What do you think? I know you may say it is a crazy idea, but sometimes you have to start with the crazies ideas and keeping working with these to develop something better.