Those who had broken into heaven and those who had broken out of hell were set aside by the Gods and Goddesses. An adventuring caste was created for these divine thieves and troublemakers.
This brings us to demons.
First a demon will possess a mortal. After festering in the mortal’s soul for a time it will create a body for itself. If this body should be killed the creature’s infernal seed will collapse into the ground, driving towards hell. This demonic decay creates dungeons.
The dungeons, labyrinthine death knells of devils and demons as they fall back into the abyss that birthed them are the providence of the adventuring caste. It is their place to enter these caverns, tunnels and dark underground cathedrals with their holy weapons, stout rope and anointed torches to drive away demonic blights and close the paths to hell.
The local ruler is responsible for making certain that each member of the Adventuring caste always has access to:
40 foot of rope
a 10 foot pole
a master blacksmith's services
a fine steed
a pack donkey
3 lanterns with oil
6 torches
12 days of dried rations
suitable armor
suitable weapons
arcane tutors
a loremaster
a man-at-arms
a priest of the caste's choice
a map of the region by a master cartographer
12 iron spikes
one iron hammer
stout boots
a wool cloak
and one sharp dagger
The sharp dagger is often given to the adventurer before they leave on their ceremonial quest when possible.
Each member of the Adventuring caste may stay in any house for 3 days. The lords and ladies of said house are expected to feed, clothe and heal the holy dungeoneers to the best of their ability during these 3 days.
This brings us to demons.
First a demon will possess a mortal. After festering in the mortal’s soul for a time it will create a body for itself. If this body should be killed the creature’s infernal seed will collapse into the ground, driving towards hell. This demonic decay creates dungeons.
The dungeons, labyrinthine death knells of devils and demons as they fall back into the abyss that birthed them are the providence of the adventuring caste. It is their place to enter these caverns, tunnels and dark underground cathedrals with their holy weapons, stout rope and anointed torches to drive away demonic blights and close the paths to hell.
The local ruler is responsible for making certain that each member of the Adventuring caste always has access to:
40 foot of rope
a 10 foot pole
a master blacksmith's services
a fine steed
a pack donkey
3 lanterns with oil
6 torches
12 days of dried rations
suitable armor
suitable weapons
arcane tutors
a loremaster
a man-at-arms
a priest of the caste's choice
a map of the region by a master cartographer
12 iron spikes
one iron hammer
stout boots
a wool cloak
and one sharp dagger
The sharp dagger is often given to the adventurer before they leave on their ceremonial quest when possible.
Each member of the Adventuring caste may stay in any house for 3 days. The lords and ladies of said house are expected to feed, clothe and heal the holy dungeoneers to the best of their ability during these 3 days.