I realize it's a bit late, but I was caught up in some post-Halloween enthusiasm, and remembered I'd been meaning to stat him since I did Santa last Christmas. Flavor text, except the description, is from his Wikipedia entry.
Jack Skellington
Hero-deity
Age: 2,000 years
Aliases: The Pumpkin King
Allies: St. Nicholas
Enemies: Oogie Boogie
Home Plane: Halloween Town
Alignment: Chaotic Good
Pantheon: the Holiday Spirits
Portfolios: Art, Fear
Relatives: Sally the rag doll (wife)
Manifestation of Jack Skellington
Awakened Human Skeleton Rogue-10/Bard-12
Medium Undead (Chaotic, Good)
Hit Dice: 22d6 (132 hit points)
Initiative: +22 (+15 Dex, +3 divine, +4 Improved Initiative)
Speed: 90 ft.
Armor Class: 65 (+9 armor, +17 deflection, +15 Dex, +3 divine, +11 natural), touch 45, flat-footed 50
Base Attack/Grapple: +15/+18
Attack: Slam +37 melee (1d4+4/x)
Full Attack: 2 slams +37
Space/Reach: 5 ft./5 ft.
Special Attacks: Bardic knowledge, bardic music, countersong, divine aura (80 ft., DC 30), fascinate, inspire courage +4, inspire heroics, mass suggestion, sneak attack +11d6, song of freedom, spell-like abilities, spells, suggestion
Special Qualities: Cold immunity, damage reduction 5/epic and bludgeoning, divine bonus +3, evasion, godly realm (96,000 ft.), immortality, improved uncanny dodge, skill mastery (bluff, diplomacy, disguise, hide, intimidate, jump, move silently, perform, tumble), spell resistance 35, trapfinding, trap sense +3, uncanny dodge, undead traits
Saves: Fort +27, Ref +39, Will +31
Abilities: Str 11, Dex 40, Con -, Int 22, Wis 11, Cha 44
Skills: Bluff +45, Climb +16, Craft (woodworking) +34, Diplomacy +47, Disable Device +22, Disguise +45 (+47 to act in character), Hide +43, Intimidate +45, Jump +30, Knowledge (local; Halloween Town) +34, Listen +28, Move Silently +43, Perform (scare) +55, Search +34, Tumble +47
Feats: Combat Expertise, Disguise Spell, Dodge, Extra Music, Improved Combat Expertise, Improved Feint, Improved Initiative*, Improved Trip, jack of All Trades, Metamagic Song, Mobility, Quicken Spell, Spring Attack, Weapon Finesse
Epic Feats: Automatic Metamagic Capacity x5, Epic Dodge, Epic Skill Focus (Perform [scare]), Music of the Gods, Spell Stealer
Divine Abilities:
-Divine Dexterity; Jack's Dexterity score is increased by 12.
-Exoskeleton; Jack's hard bones increase his natural armor to half his hit dice.
-Master Trickster; Jack's rogue and bard levels stack for determining his sneak attack dice, daily uses of bardic music, and what type of bardic music he can use. He adds half of his rogue levels to bard to determine his spells known and spells per day.
-Multifaceted x2; Jack gains twelve bonus feats.
-Undying Soul; Jack adds his Charisma modifier as a bonus to saving throws.
Cosmic Ability:
-Legendary Charisma; Jack's Charisma score is doubled.
Environment: Halloween Town
Organization: Unique
Challenge Rating: 32
Alignment: Chaotic Good
Languages Spoken: All
Level Adjustment: +15
Treasure: Jack's Tux. Jack traded his remaining artifacts for nine bonus divine abilities.
The animated skeleton of a tall, slender human male, dressed in a dapper tuxedo capers about before you, surrounded by other creatures of the night. Somehow, he smiles invitingly at you, despite his lack of lips.
Jack is generally a vivacious, charismatic gentleman — a stark contrast to his undead status — and is fond of grand theatrics, which is likely part of what makes him the best at what he does. He is quick and eager to make new friends; but, on that note, seems to assume (often incorrectly) that others are the same. Although kind-hearted, Jack has a tendency to be self-absorbed and more than a little oblivious, failing to notice both Sally's affections and Santa Claus's apparent dislike of him. He has a tendency to become fascinated with an idea to the exclusion of all others.
COMBAT
If forced to fight or otherwise angered, Jack is stern and solemn. He only resorts to violence if the other strikes first. He tends to favor utilizing his exceptional speed, flexibility, and agility in combat, leaping and dodging to avoid attacks.
Art Portfolio traits (Hero-deity):
—Sonic Immunity: Jack is immune to sonic damage.
—Sonic Competence: Jack gains a +3 competence bonus to the save DCs of his bardic music, and on caster level and save DC for his other sonic-based attacks.
—Lemming's Wisdom: Jack has a -3 penalty to his Wisdom score.
—Weapon Vulnerability: Jack takes 50% more damage from manufactured weapons.
Fear Portfolio traits (Hero-deity):
—Shield of Fear: Jack is immune to fear, and opponents' morale bonuses are ineffective against him.
—Scion of Terror: Jack gains a +3 competence bonus to attack rolls, damage, and armor class against opponents with lower Strength than himself.
—Sheep's Strength: Jack has a -3 penalty to his Strength score.
—Shaky Morale: Jack cannot benefit from morale bonuses.
Spell-like Abilities: At will – cause fear, commune, clairaudience/clairvoyence, crushing despair, dominate monster, dream, ethereal jaunt, eyebite, fear, geas/quest, greater dispel magic, greater shout, greater teleport, hideous laughter, irresistible dance, magic jar, nightmare, scare, sending, shout, song of discord, symbol of fear, trap the soul, tongues, ventriloquism, weird, word of chaos; 3/day - limited wish.
Spellcasting: As a 12th level bard. Caster level 22, save DC +spell level. Spells per day (0-6th level): 4/9/8/8/8/8/4
Spells prepared/known: 0 – dancing lights, flare, ghost sound, lullaby, mage hand, prestidigitation. 1st – cure light wounds, grease, improvisation* remove fear, unseen servant. 2nd – alter self, eagle's splendor, enthrall, minor image, wave of grief*. 3rd – haste, haunting tune*, see invisibility, unluck*. 4th – freedom of movement, fugue*, shadow conjuration, voice of the dragon*. 5th – false vision, mind fog, mirage arcana, mislead. 6th – dirge*, revenance*, symphonic nightmare*.
*Spell Compendium
Artifact: Jack's Tux: This custom fitted suit gives the Pumpkin King a +10 armor bonus to AC, and causes his slams to strike as +4 ghost touch weapons.