pneumatik
The 8th Evil Sage
I'm running WotBS in 5E over Roll20. So far we've just started act three of Tears of the Burning Sky. I've been meaning to post what the players have done and my impression of each adventure and just haven't gotten around to it until now. We play four hour sessions, and it takes us a number of sessions to get through each adventure.
If my players are reading this, the spoilers are for you. Don't read them.
A short summary of the PCs:
Drojic: Male Human Blitzer (from WotBS Players Guide) Barbarian. Constantly pushing over and grappling enemies. Gate Pass soldier who's happy to follow orders.
Eren Greystone: Male Human Commander (WotBS PG) Fighter. Gate Pass officer who gives party members extra actions and tells Drojic who to grapple to death.
Romero Canción: Male Human College of Swords Bard. Womanizer and heavy drinker who means well. Left Gate Pass years ago and came back when Ragesia started threatening it again.
Tarak: Male Wood Elf Kensai Monk. Grew up in Innenotdar and was driven out when it burst into fire. Level-headed and fair.
Taraziel (goes by Raziel): Male Wood Elf Nature's Guardian Ranger -> Circle of Stars Druid with the Hermit background. Grew up in Innenotdar and was driven out when it burst into fire. Unlike Tarak is still angry about it. Gave up on being a Hermit when he had a vision that the world is entering a new dream time. Started with a fey spirit bear from Ranger named Taralkiera (goes by Kiera).
Verity: Female Half-elf Order of Scribes Wizard. Student at Gabal's School. Fascinated by magic, learning more about it, and crafting magic items.
When the PCs get to Seaquen Verity's player will decide to retire Verity and play another character, who is:
Scarlet: Female Goblin Bladesinger Wizard. Spent time at the Lyceum and doesn't like Ragesia probably more than she like the Resistance.
PCs started a 3rd level with 100gp of extra money.
I'm using the Greyhawk deities list because I'm most familiar with it, but otherwise I'm trying to run the adventures as written (until Monastery of Two Winds, anyway).
I've allowed the affiliation abilities in the WotBS Player's Guide. Most of the PCs have Blade of the Resistance. So far we've found the additional abilities and class options in the WotBS player's guide to be more powerful than the campaign needs. Commander Fighter's ability to give PCs additional actions is very powerful, and Blade of Resistance just makes PCs more powerful after the first round of combat.
If my players are reading this, the spoilers are for you. Don't read them.
A short summary of the PCs:
Drojic: Male Human Blitzer (from WotBS Players Guide) Barbarian. Constantly pushing over and grappling enemies. Gate Pass soldier who's happy to follow orders.
Eren Greystone: Male Human Commander (WotBS PG) Fighter. Gate Pass officer who gives party members extra actions and tells Drojic who to grapple to death.
Romero Canción: Male Human College of Swords Bard. Womanizer and heavy drinker who means well. Left Gate Pass years ago and came back when Ragesia started threatening it again.
Tarak: Male Wood Elf Kensai Monk. Grew up in Innenotdar and was driven out when it burst into fire. Level-headed and fair.
Taraziel (goes by Raziel): Male Wood Elf Nature's Guardian Ranger -> Circle of Stars Druid with the Hermit background. Grew up in Innenotdar and was driven out when it burst into fire. Unlike Tarak is still angry about it. Gave up on being a Hermit when he had a vision that the world is entering a new dream time. Started with a fey spirit bear from Ranger named Taralkiera (goes by Kiera).
Verity: Female Half-elf Order of Scribes Wizard. Student at Gabal's School. Fascinated by magic, learning more about it, and crafting magic items.
When the PCs get to Seaquen Verity's player will decide to retire Verity and play another character, who is:
Scarlet: Female Goblin Bladesinger Wizard. Spent time at the Lyceum and doesn't like Ragesia probably more than she like the Resistance.
PCs started a 3rd level with 100gp of extra money.
I'm using the Greyhawk deities list because I'm most familiar with it, but otherwise I'm trying to run the adventures as written (until Monastery of Two Winds, anyway).
I've allowed the affiliation abilities in the WotBS Player's Guide. Most of the PCs have Blade of the Resistance. So far we've found the additional abilities and class options in the WotBS player's guide to be more powerful than the campaign needs. Commander Fighter's ability to give PCs additional actions is very powerful, and Blade of Resistance just makes PCs more powerful after the first round of combat.