My main points in feedback:
- Overall, excellent: Paladin, Cleric, Rogue, and Bard are in a good place, with many clear improvements over 2014.
- Bard choice of spell lists is excellent design. (Let’s see it for the Sorcerer too!). I love meaningful level 1 decisions, especially coupled with removing of healing from Bards (making choice of Divine list desirable for support bards)
- Divine order for clerics, Primal Order for Druids. More level 1 decisions – yay. Thaumaturge and Magician were more realistic choices when they gave another use of Channel Divinity (or Shape Change).
- Class-specific spells for the half casters (well, for the paladin at least: smites,* find steed). (*even if they are “spells” which I can live with; no range is a shame.)
- Rogue. Love it.
- I regret the Loss of templates for Druid Wild Shape (they needed improving, not removing). If this is kept, it should be limited to specific choices, all presented in the PHB , and an ability to get more powerful rather than go up to new monsters. Not everyone wants to play a giant scorpion.
- Ranger: favored enemy; and everything that depends on Hunter’s Mark, is removing creativity and rewarding an under-effective playstyle. In the Hunter Ranger, “superior” abilities should just give all 3 abilities, or something that’s more exciting that something you earlier said you didn't want.
- It would be nice if cantrips could be available as a fighting style option (w/o needing to take magic initiate). I also think that spells should change for half casters when you level up, not at every rest.