Scrivener of Doom
Adventurer
A year ago, I essentially had no idea who Pelgrane Press was. And now it seems I am turning into a complete Pelgrane fanboy - even sitting through Morrus's interview with Simon Rogers which I would not do for any other publisher! (And there's no criticism of the interviews expressed or implied in that statement: because of the piss-poor internet here in the Third World, watching YouTube can be an exercise in frustration.)
I've got 13th Age turning into my preferred version of D&D - and I'm even trying to work out how to get it to run Elric!/Stormbringer- and then there is the superb Night's Black Agents which is the first game in 30+ years that makes me want to run something in the modern world. (And the conspyramid idea is simply brilliant.)
Then they've got [MENTION=2]Piratecat[/MENTION]'s Gumshoe-powered time travel game, Time Watch, coming up which is the first time travel game that I have ever though, "Yeah, I want to run that." And I really have to look at Owl Hoot Trail....
OK, enough gushing for now.
I've got 13th Age turning into my preferred version of D&D - and I'm even trying to work out how to get it to run Elric!/Stormbringer- and then there is the superb Night's Black Agents which is the first game in 30+ years that makes me want to run something in the modern world. (And the conspyramid idea is simply brilliant.)
Then they've got [MENTION=2]Piratecat[/MENTION]'s Gumshoe-powered time travel game, Time Watch, coming up which is the first time travel game that I have ever though, "Yeah, I want to run that." And I really have to look at Owl Hoot Trail....
OK, enough gushing for now.