Catching up on all the Pathfinder Remastered previews, Starfinder Mystic class Field Test, Stream schedule, and Organized Play updates.
Spell components have been removed from spells which will allows the classes more freedom to define how they cast spells. You no longer need to track different proficiencies for each tradition of spells you have, it's just the highest proficiency you already have and lets the attributes do the work. Damaging cantrips will now only use the damage dice rather than adding an attribute modifier. Many focus spells with longer casting times have had their casting times reduced so you can use them in the middle of an encounter.
Pathfinder Player Core will include the following ancestries: dwarf, elf, gnome, goblin, halfling, human, leshy, and orc. In order to reflect the diversity of Golarion, it will introduce versatile heritages: extra options of mixed ancestries and extraplanar origins. Characters can only have one heritage and one lineage feat, but that doesn't mean that other bloodlines don't show up in interesting ways in their DNA.
Ranger's are getting a tweak in their spellcasting. Spellcasting progression is now part of the core components of being a ranger. Their feats will also be streamlined to accrue and recategorize their spells. There will also be some new feats like Warden's Reload, which allows the ranger to reload as a free action once per round if they cast a warden spell. Snares are not going to appear in the Player Core, but will be added in Player Core 2 with the Snarecrafter archetype. Crossbows are now their own weapon group, and a martial crossbow has been added.
There was an entire blog outlining the chapters of the GM Core that took you through running published adventures to making your own game, as well as handing out treasure.
Pathfinder Remastered Previews
Paizo has been giving us all the previews lately on what's going on with the Pathfinder Remastered project. If you want to go even more in depth, check out the Core Preview File. It will talk more about changing "spell level" to "spell rank," the removal of spell schools, and the new spell format.Spell components have been removed from spells which will allows the classes more freedom to define how they cast spells. You no longer need to track different proficiencies for each tradition of spells you have, it's just the highest proficiency you already have and lets the attributes do the work. Damaging cantrips will now only use the damage dice rather than adding an attribute modifier. Many focus spells with longer casting times have had their casting times reduced so you can use them in the middle of an encounter.
Pathfinder Player Core will include the following ancestries: dwarf, elf, gnome, goblin, halfling, human, leshy, and orc. In order to reflect the diversity of Golarion, it will introduce versatile heritages: extra options of mixed ancestries and extraplanar origins. Characters can only have one heritage and one lineage feat, but that doesn't mean that other bloodlines don't show up in interesting ways in their DNA.
Ranger's are getting a tweak in their spellcasting. Spellcasting progression is now part of the core components of being a ranger. Their feats will also be streamlined to accrue and recategorize their spells. There will also be some new feats like Warden's Reload, which allows the ranger to reload as a free action once per round if they cast a warden spell. Snares are not going to appear in the Player Core, but will be added in Player Core 2 with the Snarecrafter archetype. Crossbows are now their own weapon group, and a martial crossbow has been added.
There was an entire blog outlining the chapters of the GM Core that took you through running published adventures to making your own game, as well as handing out treasure.