Wik
First Post
Okay. I'm in love with the bestiary article in PATHFINDER.
Since I hope to play in the game, I'm doing my best to not actually read the adventure (although I might buckle soon if I can't find a GM!). But I've been reading the bestiary, because, well... I bought the book, and I need to read *something*!
There are some damned cool features in the bestiary. For starters, adventure ideas are given for how to include the monsters into the path (so while not every monster is in the path as written, there are ways to throw critters you like into the game). That's a nice feature, and it makes these extra monsters more than just "extra monsters".
Also, since each chapter of the PDF is in it's own file, it's really very easy to just print off each section and put it in it's own binder (which is what I'm going to do, as soon as I get some more printer paper).
The stat block is also very well-done, with all of the info arranged in an intuitive manner that makes running the critter comparably easy (from what I see). I like it.
Another great feature? A height bar where all the illustrations of the monsters are arranged, to scale, next to each other. It gives you an idea of exactly how big a Goblin Snake is, for example (about three feet tall).
As for the critters themselves... they're pretty cool, and they fill interesting niches. Some are relatively "normal" and maybe a bit boring (Giant Geckoes and Goblin Dogs seem like they've been done before), while others are just plain *Cool* (the Attic Whisperer is probably going to inspire 100 adventures in my games... they're probably the coolest undead I've seen in a while. I want to make an adventure with them right now!)
So, yeah, I'm officially a pathfinder fan.
Since I hope to play in the game, I'm doing my best to not actually read the adventure (although I might buckle soon if I can't find a GM!). But I've been reading the bestiary, because, well... I bought the book, and I need to read *something*!
There are some damned cool features in the bestiary. For starters, adventure ideas are given for how to include the monsters into the path (so while not every monster is in the path as written, there are ways to throw critters you like into the game). That's a nice feature, and it makes these extra monsters more than just "extra monsters".
Also, since each chapter of the PDF is in it's own file, it's really very easy to just print off each section and put it in it's own binder (which is what I'm going to do, as soon as I get some more printer paper).
The stat block is also very well-done, with all of the info arranged in an intuitive manner that makes running the critter comparably easy (from what I see). I like it.
Another great feature? A height bar where all the illustrations of the monsters are arranged, to scale, next to each other. It gives you an idea of exactly how big a Goblin Snake is, for example (about three feet tall).
As for the critters themselves... they're pretty cool, and they fill interesting niches. Some are relatively "normal" and maybe a bit boring (Giant Geckoes and Goblin Dogs seem like they've been done before), while others are just plain *Cool* (the Attic Whisperer is probably going to inspire 100 adventures in my games... they're probably the coolest undead I've seen in a while. I want to make an adventure with them right now!)
So, yeah, I'm officially a pathfinder fan.