Treebore said:The basic premise is simple. Goblins are about. However, the characters, and role play situations added to it, NPC histories, NPC motivations, and history given for Sandpoint turn it into a richly textured adventure. Definitely above average for an advanture.
Gundark said:Well that sounds good, I'm just wondering what makes the adventure different play wise then say from any other adventure out there. Besides the extras what makes it unique?
Treebore said:The basic premise is simple. Goblins are about. However, the characters, and role play situations added to it, NPC histories, NPC motivations, and history given for Sandpoint turn it into a richly textured adventure. Definitely above average for an advanture.
What they said - a good adventure on its own, but much more promising when you see it as part 1 of 6.Hobo said:Pretty nice, all things considered. It feels like a lot of set-up, with a somewhat limited immediate pay-off, but that's to be expected in a module that's part 1 of 6.
Gundark said:Well that sounds good, I'm just wondering what makes the adventure different play wise then say from any other adventure out there. Besides the extras what makes it unique?
Zurai said:Uh... the extras ARE what make it unique.
That's like asking "Besides the toppings, what's different between a bacon cheeseburger and a normal hamburger"?