Wik
First Post
Aeric said:If any adventures should be published, it should be the high level ones. Anybody can crank out a night's worth of goblin bashing and caravan guarding. An adventure challenging to high-level characters is a lot of work, which IMO is what turns most DMs off to high level play. I know I've read several of the high-level adventures in Dungeon and thought to myself, "wow, how cool would that be to play?"
But have you actually played them?
Most D&D groups are not high level. High Level content just doesn't work for them. Hell, two out of three times, I don't even fully read DUNGEON's high level adventure, because I know there's little in it I can use (I wind up taking a room's trap and reworking it, maybe). I really only like high level games that are part of adventure paths, because if I was running my own game, when the group hit high level, they'd be too involved in campaign-centric goals for me to really throw out an unrelated high-level DUNGEON module.