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<blockquote data-quote="Cergorach" data-source="post: 8428881" data-attributes="member: 725"><p>Being a freelancer is no different from being a regular employee imho as far as employ ability goes. Yes, you have more risks, but you also have more freedom in how you operate. It depends on the field you're in and the state of the market on how precarious your position is, but you always need to assume that the current project is the last one you work on for that particular company. That's why you need to diversify (work for other companies as well), so your dependencies on a single company are not going to (make or) break you (not all eggs in one basket).</p><p></p><p>Depending on your skills, experience, reputation, cost, etc. You'll either get the job or not. It really depends on how the market is, for RPG writers the market is always horrible, even monkeys get better pay when they are accepting peanuts, and there's always another fool ready to join the ranks of poorly paid RPG writers to replace you at a 'better' rate (worse rate for the writers). There are good reasons why many of the older BIG names in the RPG business started for themselves instead of keep working for others at piss poor rates. Why work at horrible rates, when you can pay others to work at horrible rates for you?</p><p></p><p>On the other hand, not many of the freelancers are actual 'professionals' if some of the communication and whining is any indication. So if the freelancers don't act as professionals, they don't get treated like professionals. A professional is always a professional, even if they aren't treated like one. If you have to treat the company you're doing projects for as the 'enemy', it's time to look for another company to do projects for. It's like in any business, if there's no money to be made, you do something else (or close your business).</p><p></p><p>I thoroughly dislike unions for freelancers, I became an (IT) freelancer to have more freedom, not go from one 'slave driver' to another. ;-) I've heard some very nasty stuff from certain branches where you don't get work unless you're part of the union. So instead of having multiple companies that are either good or bad, you have one (bad) Union. If you don't get with the program, at best you don't get any work, at worst you get beat up by 'unionists', also known as mob legbreakers...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8428881, member: 725"] Being a freelancer is no different from being a regular employee imho as far as employ ability goes. Yes, you have more risks, but you also have more freedom in how you operate. It depends on the field you're in and the state of the market on how precarious your position is, but you always need to assume that the current project is the last one you work on for that particular company. That's why you need to diversify (work for other companies as well), so your dependencies on a single company are not going to (make or) break you (not all eggs in one basket). Depending on your skills, experience, reputation, cost, etc. You'll either get the job or not. It really depends on how the market is, for RPG writers the market is always horrible, even monkeys get better pay when they are accepting peanuts, and there's always another fool ready to join the ranks of poorly paid RPG writers to replace you at a 'better' rate (worse rate for the writers). There are good reasons why many of the older BIG names in the RPG business started for themselves instead of keep working for others at piss poor rates. Why work at horrible rates, when you can pay others to work at horrible rates for you? On the other hand, not many of the freelancers are actual 'professionals' if some of the communication and whining is any indication. So if the freelancers don't act as professionals, they don't get treated like professionals. A professional is always a professional, even if they aren't treated like one. If you have to treat the company you're doing projects for as the 'enemy', it's time to look for another company to do projects for. It's like in any business, if there's no money to be made, you do something else (or close your business). I thoroughly dislike unions for freelancers, I became an (IT) freelancer to have more freedom, not go from one 'slave driver' to another. ;-) I've heard some very nasty stuff from certain branches where you don't get work unless you're part of the union. So instead of having multiple companies that are either good or bad, you have one (bad) Union. If you don't get with the program, at best you don't get any work, at worst you get beat up by 'unionists', also known as mob legbreakers... [/QUOTE]
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