Klaus
First Post
I think H2 (Thunderspire Labyrinth) has the most potential of the first 9. It presents an entire sandbox (think of it as an underground Hommlett) with four separate dungeons (the Chamber of Eyes, the Horned Hold, the Well of Demons and the Tower of Vecna) in lieu of the Moathouse.I think of the original 9 adventures I thought that the troll one (P1) was the most salvagable one.
Overall though - in each case it was an opportunity for Wizards to really pull out their 'A' game, and come out with brilliant showcase adventures that people would talk about for years.
Unfortunately people only still talk about them for the wrong reasons...
Of course, the 4e version of the Village of Hommlett is very, very good. So much so that I wonder why it wasn't sold after the initial DM Rewards run.