Marc_C
Solitary Role Playing
DAY 12
DAY 13
DAY 14
- The adventurers, the 2 guards with a pony are ready to depart for Inverburg.
- The pony carries a chest with the gold (it is loaded with bricks).
- The mayor, the captain of the guards and a crowd of peasants are present for the send off.
- The party leaves Fyrwood Town on the East road.
- Travel is easy in the country side.
- No encounter.
- Camp for the night.
DAY 13
- In the morning the adventurers leave the farmlands and travel in small forest.
- In the afternoon the road passes through a plain.
- No encounter.
- Camp for the night.
DAY 14
- The adventurers leave the plains and enter the Stoney Hills.
- The earth is red and the hills are mostly rocky formations with rubble.
- Vigilance is at maximum.
- The bandits could attack any minute.
- Early in the afternoon the bandits spring their ambush.
- The 9 bandits and a leader were hiding behind low hills.
- Some of them have high ground.
- Many of them have cover.
- There is no surprise.
- Initiative: The bandits are side A, round 1.