Marc_C
Solitary Role Playing
Started a new solo adventure yesterday. I'm using OSE and OSE advanced.
Four adventurers are hired to rid the country side of a band of gnolls that attacks caravans and farmers living in the area near Fyrwood Forest. Tomark the human (m) magic-user (L4), Vodinn the dwarven (m) cleric (L4), Servyna elven (f) thief (L6) and Aminda the human (f) fighter (L4) have followed leads to the ruins of a burned down farm house located three hours from Fyrwood Town.
• Race and class are separated.
• The characters have maximum HPs.
• The magic-user is allowed to use a staff, a dagger and a sling.
• I'm using side initiative but the characters do a full activation on their turn (move+attack).
• Spell casters have extra spells for each "plus" on their attributes.
• The thief has +5% per "plus" on his attributes.
• The fighter is a specialist of the sword so he deals 1d10 with it instead of 1d8.
The gnolls were hiding at the edge of Fyrwood. The characters activated first. The combat lasted 4 rounds. The gnoll on the far left survived and ran into the forest. Vodinn lost 12 HPs on a total of 28. Servyna lost 7 on 36. Voddin casts two Cure Light Wounds on himself and heals 2x [1d6+1 (+ 3 Wis bonus)] 27 HPs on 28.
Do they run after the gnoll or do they return to town? To be continued.
A look at side A, round #1. I won't be doing a blog this time. It takes too much time. I prefer playing instead.
Four adventurers are hired to rid the country side of a band of gnolls that attacks caravans and farmers living in the area near Fyrwood Forest. Tomark the human (m) magic-user (L4), Vodinn the dwarven (m) cleric (L4), Servyna elven (f) thief (L6) and Aminda the human (f) fighter (L4) have followed leads to the ruins of a burned down farm house located three hours from Fyrwood Town.
• Race and class are separated.
• The characters have maximum HPs.
• The magic-user is allowed to use a staff, a dagger and a sling.
• I'm using side initiative but the characters do a full activation on their turn (move+attack).
• Spell casters have extra spells for each "plus" on their attributes.
• The thief has +5% per "plus" on his attributes.
• The fighter is a specialist of the sword so he deals 1d10 with it instead of 1d8.
The gnolls were hiding at the edge of Fyrwood. The characters activated first. The combat lasted 4 rounds. The gnoll on the far left survived and ran into the forest. Vodinn lost 12 HPs on a total of 28. Servyna lost 7 on 36. Voddin casts two Cure Light Wounds on himself and heals 2x [1d6+1 (+ 3 Wis bonus)] 27 HPs on 28.
Do they run after the gnoll or do they return to town? To be continued.
A look at side A, round #1. I won't be doing a blog this time. It takes too much time. I prefer playing instead.
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