Zardnaar
Legend
Generally the Twilight cleric is regarded as somewhere between overpowered and broken all by itself.
I've been playing an order cleric. Usually our cleric builds focus on wisdom, spiritual guardians, spiritual weapon and maybe gish cantrips and/or shilleagh. And warcaster or proficiency in constitution saves.
My order cleric has been built around as many spells as possible via fae and shadow touched feats. Spells such as bless, silvery bards, invisibility all trigger Voice of authority.
My favorite weapon is the rogue. Pacing my spells basically once per encounter I can bonus action cast an enchantment spell (generally bless or hold person), cast one more spell maybe two. Probably doing 4-6 encounters per long rest (Curse of Strahd).
I've used spiritual guardians once. Mist of the time I'm using bless. Some of you may be aware long time ago I called this spell out as OP. It's even worse for order cleric (bonus action 5/long rest, plus trigger AoO plus cast a cantrip).
I've cast spirit guardians once. If I'm not blessing myself the peace cleric 1/Divine soul is. Often we have two bless effects overlapping we have had the Rune Knight and rogue hit in combat by rolling a 2 on the d20.
So my damage is often around 40 via Rogue+ cantrip. Or 30 without bonus action enchantment spell. Rune Knight has a sunblade now. Level 8 casting a bless is potentially 3d8 radiant plus 5d6+6 damage. 37 average damage. And the bless effect.
Rogues damage via the cleric lvl 8 is 5d6+6, 5d6+6, 1d6+6 (fighter1/rogue 7). Divine souk can also haste rge rogue for sonething similar if I'm busy/low on spell slots.
So that's basically it we're not using our spell slots much for direct damage or even control. Twinned haste or dragons breath. The fighters laughing at mind control on the rogue but he's also been getting occasional extra attacks thrown his way as well depending on the situation and initiative order.
My wife's ysually the cleric expert (she's playing the Divine soul). And she's looking at the Order Cleric 1/Divine soul xyz build now.
I've been playing an order cleric. Usually our cleric builds focus on wisdom, spiritual guardians, spiritual weapon and maybe gish cantrips and/or shilleagh. And warcaster or proficiency in constitution saves.
My order cleric has been built around as many spells as possible via fae and shadow touched feats. Spells such as bless, silvery bards, invisibility all trigger Voice of authority.
My favorite weapon is the rogue. Pacing my spells basically once per encounter I can bonus action cast an enchantment spell (generally bless or hold person), cast one more spell maybe two. Probably doing 4-6 encounters per long rest (Curse of Strahd).
I've used spiritual guardians once. Mist of the time I'm using bless. Some of you may be aware long time ago I called this spell out as OP. It's even worse for order cleric (bonus action 5/long rest, plus trigger AoO plus cast a cantrip).
I've cast spirit guardians once. If I'm not blessing myself the peace cleric 1/Divine soul is. Often we have two bless effects overlapping we have had the Rune Knight and rogue hit in combat by rolling a 2 on the d20.
So my damage is often around 40 via Rogue+ cantrip. Or 30 without bonus action enchantment spell. Rune Knight has a sunblade now. Level 8 casting a bless is potentially 3d8 radiant plus 5d6+6 damage. 37 average damage. And the bless effect.
Rogues damage via the cleric lvl 8 is 5d6+6, 5d6+6, 1d6+6 (fighter1/rogue 7). Divine souk can also haste rge rogue for sonething similar if I'm busy/low on spell slots.
So that's basically it we're not using our spell slots much for direct damage or even control. Twinned haste or dragons breath. The fighters laughing at mind control on the rogue but he's also been getting occasional extra attacks thrown his way as well depending on the situation and initiative order.
My wife's ysually the cleric expert (she's playing the Divine soul). And she's looking at the Order Cleric 1/Divine soul xyz build now.