[OOC] Anyone wanna play some Stars without Number? [Recruiting Closed]


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very rough bio

Magnus was born on a deep belt mining station. He spent his childhood in the cramp confined spaces and recycled air. His parents ran the maintenance crew. When he wasn't in school he was helping them or exploring the station. At 13 he had his first incident. He had dozed off in class and woke up on deck 3s main airlock. He had jumped halfway across the station because he was dreaming of riding on the tramp frieghter that had docked there the other week. After that everything changed. His friends stopped talking to him. Psychics weren't persecuted on the station like on some worlds but he could still see the fear in peoles eyes when he was around. His parents even treated him differently. They were distant, afraid like everyone else. When the representative from the <Need Org Name> arrived on staion to interview him Magnus knew he was going to be leaving his home. He spent 10 years at the acadmey. He learned to control his powers and opened up the freedom he had craved so much as a child on station. Once he graduated he hopped onto a ship and took to the stars.
 


KahlessNestor

Adventurer
Might be best to list skills and who is covering them. Copy and paste the list and put in your character's skills.

Administer
Connect - Maverick
Exert
Fix
Heal
Know
Lead - Maverick
Notice
Perform
Pilot
Program
Punch
Shoot - Maverick
Sneak
Stab
Survive
Talk - Talk
Trade
Work
 

Tonguez

A suffusion of yellow
Administer
Connect - Maverick
Exert - Kore
Fix - Kore
Heal
Know
Lead - Maverick
Notice
Perform
Pilot - Kore
Program
Punch
Shoot - Maverick, Kore
Sneak
Stab
Survive
Talk - Talk
Trade
Work
 

JustinCase

the magical equivalent to the number zero
Administer
Connect - Maverick
Exert - Kore
Fix - Kore, Ol' Jack
Heal
Know
Lead - Maverick
Notice
Perform
Pilot - Kore, Ol' Jack
Program
Punch
Shoot - Maverick, Kore, Ol' Jack
Sneak
Stab
Survive
Talk - Maverick
Trade - Ol' Jack
Work

I see some overlap in skills here... Not that it's a bad thing! Back up pilots and fixers are good, and we're good with guns. :)
 

Administer
Connect - Maverick
Exert - Kore, Magnus
Fix - Kore, Ol' Jack, Magnus
Heal
Know
Lead - Maverick
Notice
Perform
Pilot - Kore, Ol' Jack
Program - Magnus
Punch
Shoot - Maverick, Kore, Ol' Jack, Magnus
Sneak
Stab
Survive
Talk - Maverick
Teleportation - Magnus
Trade - Ol' Jack
Work

I rolled skills so can't change much. I can change shoot. Maybe switch that out for sneak or something.
 

Ok so I decided to swap shoot and sneak. So new skill breakdown is below.

Administer
Connect - Maverick
Exert - Kore, Magnus
Fix - Kore, Ol' Jack, Magnus
Heal
Know
Lead - Maverick
Notice
Perform
Pilot - Kore, Ol' Jack
Program - Magnus
Punch
Shoot - Maverick, Kore, Ol' Jack
Sneak - Magnus
Stab
Survive
Talk - Maverick
Teleportation - Magnus
Trade - Ol' Jack
Work
 

Tonguez

A suffusion of yellow
The big overlaps are Fix, Shoot, Exert and Pilot which all makes sense for any crew working out on the fringes of space, so not too concerned about those

It does looks like we could do with someone taking Heal and Notice though
 

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