Any time we see the word "evolution" in this context, we ought to be aware of the meaning.
"Evolution" is not movement "forward". Direction is a thing game design can have, that evolution does not. Game designers make choices, while random changes in DNA do not. Evolution does not have will.
If evolution is movement at all, it is a drunkards walk that, if a line survives, turns out to have been, out of sheer luck, toward being more effectively adapted to a niche in an ecosystem. If the ecosystem changes, or if niches become available, the species available will, through random changes, either meet the new needs, or not.
Meanwhile, game design and fiction writing can be aimed at a niche. The author's vision of the viability of the niche may be hazy, but it