Hussar
Legend
See I see the 2e shift as simply reflecting how the game was typically played. I know people talk a lot about avoiding combat to get the treasure and I’m sure that’s true for those groups.
But the modules were not set up that way. The modules were very much set up that you killed everything you could.
Look at the Caves of Chaos. A formative module for a lot of us. You simply couldn’t avoid encounters most of the time. The layout of the adventure made that impossible.
But the modules were not set up that way. The modules were very much set up that you killed everything you could.
Look at the Caves of Chaos. A formative module for a lot of us. You simply couldn’t avoid encounters most of the time. The layout of the adventure made that impossible.