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Obligations - plot seeds

Bagpuss

Legend
I thought it might be an idea to get together some plot seeds for when obligation inevitably turn up during the course of an Edge of the Empire game. I was wondering if anyone else wants to chip in.

I've started with Addiction, and broken them down into three types so far.
[h=1]Addiction[/h]
[h=3]Physical[/h]

  1. The next planet the group arrive at has outlawed whatever drug the PC is addicted to, strict controls and scans of incoming ships and visitors are carried out, with stiff penalties for those caught with it in their possession. The PC has an opportunity to dump their stash before landing, or run the risk of being caught and perhaps putting the rest of the crew in jeopardy.
  2. There is a shortage of the drug on planet, and it is either unavailable or at a ridiculously exorbitant price. In the short term the PC is likely to suffer withdrawal symptoms, but if they can find a supplier the group might be able to make a tidy profit meeting the demand.
  3. A dealer approaches the PC at just the wrong moment, perhaps when they are undercover, or at a social function or meeting with a potential client.
[h=2]Collecting[/h]

  1. An item the PC desires has come up for auction; however the price is likely to be beyond what they can easily afford. What lengths will they go to get the item?
  2. An item the PC desperately wants is on display in a local museum on the planet they have just landed at, it isn't for sale, but there must be some way to get hold of it.
  3. An important NPC in the current adventure has an item the PC needs for their addiction, perhaps it might be offered as a reward for helping them (instead of the money the group was expecting), or perhaps taking it will jeopardise the relationship the group have with the NPC.
  4. One of the items in the PCs collection is identified as stolen goods, a forgery or classed as contraband when they pass through starport security on the next planet, landing the group in unexpected trouble.
[h=2]Activity[/h]

  1. The activity the PC is addicted to is deemed illegal or at least is socially unacceptable at the location or planet the group is visiting.
  2. An important NPC shares the same addiction to the activity as the PC, and wishes to engage it with them, there is a risk of committing a social faux pas, and alienating the NPC.

The other areas are Betrayal, Blackmail, Bounty, Criminal, Debt, Dutybound, Family, Favor, Oath, Obsession, Responsibility.
 
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